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this should be How will the game and the word neighbors

Q: How the game will protect me from players who started earlier than me and thus have bigger advantage? The game will place new players evenly, therefore all your neighbours will start the game at roughly the same time and will have roughly the same army and resources, thus starting conditions will be fair.

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Q: How many neighbors can you have in game? Neighbours is just people closest to you, they are not special in any way, they just people you have to deal with first cause they are closest to reach and can be the most useful to you or the most annoying due to their close proximity.

Neighbors are just people closest to you,

they are just

because

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It looks like the word neighbors is mispelled in many places and I don't want to qoute every location.
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Yeah, I will fix it in all places, no need to repeat

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Q: What is the difference between original Totem Tribe (TT1) / Totem Tribe Gold (TTG) and Totem Tribe II: Jotun (TT2) ? The differene is enormous. The story campaign alone is planned 4 times bigger than original game, The core gameplay while remaining familiar will grow in all directions - construction stage will be more elaborated, resources management will be added, new hero that can be leveled and trained to obtain new perks, item system that will allow equipping your hero - some items are randomly generated and include special traits, and finally the whole multiplayer online world on top. Continue reading the FAQ to see explanations of new features in detail.

The word difference is mispelled. this should read "is planned to be 4 times bigger than the original game" elaborate no d. resource also no s.

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Reply to

Yeah, I will fix it in all places, no need to repeat

Thanks
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Q: What is the best way to interact with neighbours and not wasting time on annoyinh people like beggars?

annoying

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What genre Totem Tribe II: Jotun would be? Like original Totem Tribe, the sequel would be a mix of genres - strategy, adventure, puzzles, hidden object, plus this time around RPG elements would be introduced and strategy element will be deeper and more complex Is the game single player or multiplayer? It's kinda both. The game takes place in a persistent world where thousands of players can play at the same time, however we designed the game that way to be able to provide enjoyable experience for solo players. There is a story, quests, puzzles that can be played alone. Also there are alliances, coalitions, trade, diplomacy, that can be played out in multiplayer fashion.

would be should be "be like". kinda should be "kind of". Get rid of the comma", puzzles" replace with  "and  puzzles". Also for ", diplomacy, that" "and diplomacy that"

 If I had a way I'd attach a version that has spell check run on it

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"What genre Totem Tribe II: Jotun would be?"

That's not a sentence... should be 'Which genre is Totem Tribe II: Jotun' or 'What genre does Totem Tribe II: Jotun fit'

Grammar is just as important as spelling :)

I don't have time today but maybe on the weekend I can have another glance over the changed stuff.

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Thank you for helping out, I've fixed what you have found. Let me know if you find anything else.

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Q: But what if a player is unable to access a computer because they are on holidays, doing exams etc?
You can select different permissions to entrust, like construction, transferring army, using items, etc.


Q: What will be under my control?
   also you will be able to control research, army, and the highly customizable unique hero that you create.
Q: What is the best way to interact with neighbors and not wasting time on annoying people like beggars?
But usually alliance is a group of friendly people. - all alliance members can pay taxes and those tax transferred to the member in need.    so if you take only nice people in it, it will be a nice place to talk.


Q: In the original games we could only upgrade towers - can we upgrade other buildings in TT2?
   - there is really no need to build a number of the same buildings in your village now, all you do is just make one building of specific type and upgrade it!
Q: What kind of new units will there be?
dirigibles, planes, helicopters, tanks, nuclear rockets, robots, flying saucers, and more!
Q: What kind of unique resources does this game have?
There are over 30 types like Horses, Exotic Fruits, Fish, Coffee, Sulfur, Uranium, etc.
Q: Can I trade unique resource?
Yes and no. Since it's a spot on the map, it cannot be transferred, however you can rent it to other players.

Q: What kind of trades are there?
Aerial trade available to technologically advanced countries who has access to skyfaring, it allows to trade resources very fast.
Q: Is the storyline different to the original games?
In the beginning of the game it might be not obvious but later you will see the whole thing from a different perspective and the two games will be tied together. However if you haven't played original games you won't be loosing too much.
Q: Will there be bosses to fight? Villains?
Q: What are interactive conversations?
In original Totem Tribe there wasn't much talking going on, therefore it was unclear what kind of personality main heroes had.   we thought it would be cool if player can play out their character in conversations too!

Q: What kind of influence those conversations will bring into the game?
There will be local influence and global influence.   -you can be egoistic, wanting rewards for everything you do, or altruistic, helping people in need, not expecting a reward, etc. That behavior will be measured and might be taken into account later in the game.


Q: What are Ages?
You start out in Dark Age where primitive people just tamed fire and progress to Stone Age, Antiquity, Medieval Age, Renaissance and so on.
Q: How technologies are organized in the game?
They are organized in a large technology tree. You can take a look here:
Q: The main character was also previously not something I could control. Will I be able to do anything with my avatar?
You can also issue "Call to Arms" command then all your army starts following your hero.
Q: Can I constantly plunder other players for resources?
It will be more lucrative and time-effective than constantly farming your victim in hope to hit it earlier than other ninja looters.
Q: What is vassalage?
This allows to create a huge alliance conglomerates with one primary alliance and the rest acting as branches or academies.


Q: How big the battleground in this game could be?
In such situation whole world could be involved in huge planet-wide confrontation!
Q: How much this game would cost? Is there any subscriptions or monthly / yearly membership fee
Q: What computer software/hardware do you need to play Totem Tribe II: Jotun?
Nothing special required - just have your drivers up to date.
Q: How can I deal with that particular player that says nasty things to me?
It will be automated and only few clicks away - abusers will be punished promptly.
If you have any unanswered questions, don't hesitate to ask them on forums.

I am sorry if i have made any mistakes. :)

Edited 6 minutes later by .
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This isn't one for the FAQ, but it is language related. I noticed the the twitter link on the right side on the home page is not in English.

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I thought it is defaults to your system language, fixed.

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Reply to

I will try to help where I can then.  I'm an Aussie, so we tend to use 'British' English spelling on most things.  I'll try to remember for anything I comment. on.

Thanks.  :)

I think it is better to use American English since the website is aimed at international demographic.

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Reply to
Neighbours - british (aussie) etc... Neighbors - American.  :)

It looks like the word neighbors is mispelled in many places and I don't want to qoute every location.

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Just some minor things. Sorry. If you plan to use full stops at the end of answers, make sure you use them at the end of each answer. Some have them, some don't. If you think I'm being too fussy with things, please let me know and I'll ease up a bit.

General Questions about the Game

Q: What genre is Totem Tribe II: Jotun ? Like the original Totem Tribe, the sequel would (is the word 'will' better here? as in... the sequel WILL be a mix...) be a mix of genres - strategy, adventure, puzzles, hidden object, plus this time around RPG elements would be introduced and strategy elementS will be deeper and more complex

Q: Is the game single player or multiplayer? It's kind of both. The game takes place in a persistent (Is the word 'continuous' or 'constant' better than 'persistent' here?) world where thousands of players can play at the same time, however we designed the game that way to be able to provide an enjoyable experience for solo players.

Q: How (Delete 'How'.  Use the words 'What will') the game will (Delete 'will') look like? (ie: What will the game look like?) Do you have any screenshots? We do post work-in-progress screenshots in News from time to time. You can take a look at those few (delete those few.  Use the word the instead.)  screenshots below, although keep in mind they are a work-in-progress stuff (delete the word stuff) and do not represent final quality of the game: (delete colon at end of sentence.)

Q: You said closed alpha version? Yes, due to the game being in development and untested on a wide audience we will be letting people in carefully one by one to measure the load and fix the game accordingly, preparing for the masses.

Q: What is the difference between the original Totem Tribe (TT1) / Totem Tribe Gold (TTG) and Totem Tribe II: Jotun (TT2) ? The difference is enormous. The story campaign alone is planned to be 4 times bigger than the original game, (Full stop here instead of comma.)  The core gameplay while remaining familiar will grow in all directions - construction stage will be more elaborate, resource management will be added, new hero that can be leveled and trained to obtain new perks, item system that will allow equipping your hero - some items are randomly generated and include special traits, and finally the whole multiplayer online world on top (Delete the words 'on top'). Continue reading the FAQ to see explanations of new features in detail.

Q: Original Totem Tribe was too simple/casual for me, I am up for a real challenge. Is Totem Tribe II: Jotun for me? We want this game to provide a wide range of challenges for different kinds of players. It will start simple and accessible but it will provide more and more challengeS the deeper you dig. And (Delete 'And') If you tap multiplayer PVP, you can challenge the whole world :)

Edited 1 minute later by . Reason: Add text.
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Basic Gameplay

Q: What controls do we use to play? Controls will be pretty much the same as in the original game (simple mouse clicks here and there), but there will be a lot of new windows and buttons due to more features. We will try to explain them in detail though. Those things will be covered in a comprehensive tutorial which will help you to learn all the new stuff.

Q: You said tutorial? Will there be something like that so we can learn all the new things? Yes. Since (Delete 'Since') This time around the game introduces a lot of new stuff, so the first location will be simple and play out like a tutorial. You will be taught all the necessary things you need to know to enjoy the game. Learning will not be too much in the face. You will be learning by playing.

Q: Can I pause the game when I want to stop playing?  ... so those people who don't have time to sit in the game 24/7 won't be at a disadvantage to those people who can. Furthermore this only concerns the boring stuff (building delays). Puzzles, hidden objects, and other story-related things won't happen without you. Also if your friend wants to help you in battle, he or she can send reinforcements to your village and go offline. Those reinforcement units will help you defend your village. This way no need to be online at the same time. (Consider re-wording.  MAYBE... Those reinforcement units will help you defend your village, whether your friend is online or not.  OR ...defend your village.  This way, they will not need to be online at the same time.)

Q: Can I change from single player to multiplayer mid-game, or do I have to wait until I restart at the beginning again? There will be basically one game with all features, but you will be able to choose how big of an impact they will have, and you will be able to change it while playing. Even in if you are a single-player type of person, multiplayer features will still be there, it just won't have as big of (delete 'of') an impact. However once you have had enough with (replace 'with' with 'of') regular quests and story and decide to enjoy more multi-player stuff like joining an alliance with other players, you will be able to do it at almost any time you feel ready.

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World Map and Country Management

Q: Can you swap out a bad neighbor for a cool person on your friends list in the same general area? Unfortunately, if you want to change neighbors, you will have to restart the game in a different place. You can't swap people BEcause the game will be made that way (delete 'that way') so people in the close area start roughly the same time as you, making them have relatively even conditions. If someone started earlier, she will have way more resources, bigger army, more buildings, and therefore can defeat you easier. Such people are placed further to offset their obtained power.

Q: What is the best way to interact with neighbors and not wasting (delete 'ing'.  Use the word waste.) time on annoying people like beggars? The best way to utilize player interaction is to find or create a good alliance. An alliance is a group of people that (delete 'that' use 'who') joined together to reach a common goal. That goal could be arranging common defense against annoying beggars and looters :) But usually an alliance is a groop (spelling - group) of friendly people. Anyone can make an alliance and invite there (delete 'there') those people you (delete 'you' use 'they') want. You as an alliance leader can invite only serious and kind people. There will be some nice tools like shared diplomacy - you can arrange unions or non-attack pacts with other alliances. You can also levy tax from all players in the alliance - this is useful when someone in the alliance was (delete 'was' use 'is') attacked badly and needs resources to rebuild theIR village - all alliance members can pay taxes and those taxES (can be) transfered (spelling - transferred) to the member in need. Finally, allianceS will have a separate chat, so if you take only nice people in it, it will be a nice place to talk

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Buildings and Town Management

Q: An area inside? How (Delete 'How' use 'What') will it look like.  (EITHER How will it look?  OR What will it look like?) It will look like a map from some real-time strategy game, like Age of Empires or the original Totem Tribe. You can do free-form construction of buildings inside of it. Also there might be monsters, puzzles, or quests around and you might want to take care of them too.

Q: How many buildings will be in the game? If counting all upgrades there will be 2000+ buildings. All visually different from each other. Big part of them is sort of done. (Change last sentence.  Most of them are nearly finished.)

Q: How many times can we upgrade a building? As many as 20 times. Different buildings have a different number of upgrade levels.

Q: Can I build walls? Do I have demolish them when I build a new building and want to have it inside my walls?

Q: How much space can I take up with my town? Is there a limited amount of space? Since this time (Delete 'this time') building requires resources, space will not be as important as before.

Q: Can't I just build a whole load of barracks at once? ... transfer your army between towns as you see fit, it is not as important where army structures being (delete 'being' use 'are') situated.

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Units and Army

Q: In TT1 only scouts could swim. Can other units swim too? We're adding ships and lots of other naval things (Delete 'things' use 'units') too, including trade and warfare.

Q: Will there be a "revive" option if our soldiers are killed? Only your hero can be revived, units have to be trained in appropriate buildings again.

Q: Do upgrades get applied automatically? No, they will have to be applied manually. But (delete 'But') We will make sure doing so won't be cumbersome babysitting. The way we see it, unit upgrades are when you have all your buildings loaded with units, but you still want to invest resources into making your army stronger, and (Delete 'and', start new sentence.) That's when you start building upgrades for units and applying them. I know it might sound complicated, but by the time you face the need for those upgrades, it will be clear to you.

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