Nice to see such a discussion. As a big fan of TT i was following every news for years. TTG was so amazing (it's only some features new, but as i have played TT so often, the newly added things was soo amazing!), and than i heard of TT2. First impression: YEAH! Second impression after somenews: YEAH! Third impression after i played it for 6days: It's okay. --- But i'm not only a fan, i've worked as a game designer, game analyst and programmer for years.
IMPORTANT HINT: The following text is quite large and is more like background info about the real answer. If you are lazy and/or don't want to read a so long opinion, then you can scroll complety down and get the answer to the thread-questions :). --- And sorry for mistakes, don't want to double check, as it is 8am here and i'm really tired.. most are working now.
The fact thats an online multiplayer game don't shocked me. But now i see what it is like.. there are only two things that can destroy the fun: 1) Cash shop (after you checked it's a pay2win game) and 2) waiting time (after you come only less frequent) --- All other things are not round yet, but at the actual stage i would say that it will be at later stages.
Start with the first one: The cash shop is necessary for the game to make money, as it will be free (or it will be monthly payed(?), such an idea was mentioned in the alpha-testing review webpage). I know so much games with shops, and only a few do it right. As an example Guild Wars 2. Somebody may know that game.. you NEVER need to go to the shop. And the game expands and expands.. they have hired new teams and adds content in a two-week cycle. So no one can say: They will lose much money. They have other issues...
But back to the shop: There are two needs on the shop: a) You need fully access to all content without paying money and b) prices for items should be not to high, as it looks like a "greedy money-vampyr".
At the moment a) is complety nice in totem tribe. If you dont want to, you dont need to pay - with one exception: If you want to level up your hero. You CAN level up with much waiting time, but whoever wants to wait for 3 days, where you roll a statue of enlightment at the roulette-thing? Only for on level from 7 to 8. From 8 to 9 you need 4 and so on. (For player doesn't know that fact) --- but i think the hero system will be rewritten anyways. But only to say: Thats a thing, player who pays much money will be better than everyone else!
The b) thing is ... everyone can have other feelings, but in my opinion the prices could all be lowered and that would make more people to pay. At the moment the most money is a "donation", most people done it to come very early into the alpha stage. Buy NOW more enkord cash? I'm one of the people who calculates in my currency and check: Am i willing to pay X€ for an item what give me Y effect? And then there will be only a few items where there come out a "TRUE" value. A fast example: I need three statues of enlightment for one level up: It will cost me 3$. Next level will me cost 4$ and so on ... would i want to pay it? Haha never. (To repeat myself: I believe that system will be revamped and you can get the statues through quests maybe. You don't need to buy everyone.. but if you do, you can be now level 17 or more)
One fact should be mentioned: Thats the first game i ever played where you get MASS of payed-items. Do i need the items? Nope, i would like to get the enkord cash sum .. but it's a present and thats nice.
Conclusion: At the moment i only would say, that the prices are too high (but i can live with it, if they stay as they are, but i would never pay at the finished game...).
Now the 2nd big topic, the waiting time. (We all must have in mind thats an alpha, and in later stages it could complety be changed!)
What do i mean with waiting time? Every second a player waits and could go offline. As i mentioned in another thread already: Between the tutorial and the first quest-location there is so much time (i think 3 days for a normal people) you do only upgrades.. the most time 6 - 30 minutes per building. Maybe there will be side-quests added later, or better there will be small quest between tutorial and the hideout. The other thing is the waiting time for buildings.. it raise with more people, i don't see logic behind that fact. The "game logic" is make every building wastes longer times.. but the REAL LOGIC? More people in town and the worker getting worse. The other fact: Payed waiting line.. thats a combination of (1) and (2) --> the costs are too high that i EVER will use it. In TT there was a waiting line.. but every night before i go to sleep, i prayed for two waiting lines, one for the research and one for the buildings. And now? It comes true, but now you cannot use the "waiting line" feature, you only can reasearch AND building one at a time. For the research its okay, but the buildings? Not even 2 buildings? And here comes the accumulate feature like the hero level up: If you want to add one building to waiting line you need 1 hammer. If you want to add another one you need 2 hammer.. and so on. The first thing i want to do is: Upgrade all mines (fourteen) get something to eat and come back after 60 mins...... thats the next thing i will pray for every night before i go to bed. So what next? Oh yeah, the waiting time for a specified building. I don't can see what the point is here... if there will be ever a building with more than 48h building time, i can say, that i never will play that game after its release. But if i see what time the buildings need in the stone age, i don't want to know how long it needs at the last age. Some building with 1 week build time? Or 20 days? There will be for sure upgrades versions of the hut.. if they starts with the timing from hut 5, then it is possibly to have 20 days for last hut-typed-building to make it level 5.
What i really like: Hard to find items, very hard puzzles --- if you search for hours for a solution, its nice, as if you succeed it, you will get a "yeeehaa"-feeling. But there should be hints, or the puzzle should be really clear what need to be done.
Conclusion: At the first two days i've played, i was online for around 48h with only a few hours of sleep. Only to get to the quest location, get as a first player the 2nd town and so on ... but even if i don't succeed it, another two days for the next quest location, i wouldn't do that. The big difference between TT and TT2 is: Now i only need to build one city for every quest location. But if you compare the times, i would really like to build new building for every quest like it was in TT. Now i need more time for the first quest, as i need to play TTG completly.
One last thing to mention, as it is fitting perfectly in here:
Berserker said in another thread: "And since major demographic in game's target audience are adults that
usually don't have a lot of spare time, we need to design the game with
this in mind."
As i'm myself in that target audience, and 7 other people i've shown (till now) that game, no one of these was happy to see a multiplayer online game with real time. I don't know whoever picked that target audience, but maybe i don't think of the same people as enkord think. I can only say what somebody said (which have played TT more often than myself, but doesn't know TTG.. about that he was very happy!): An online game? If i come back from work, i only have 1 or 2 hours time, i have kids, i have a wife, while i'm offline they do harlem shake with my city. I never will play it...
But i can say, as 4 of the 7 people not even know TTG... they are happy, but not about TT2. No one of my 'real friends' who played TT would like to play TT2. --- I think target audience should be more like school teens, which have half a day time. Everyone with private life cannot build so fast and will be sooner or later disappointed. Or they will use the hard earned money to use the "pay2win" concept. Maybe thats the reason why the aim is "adult".
Last words: All the things are only my opinion, and can be quite different from every gamer. It doesn't mean the game is bad or something like this. But i have some doubt if i really play that game till the end. I don't know any game which is perfect.. and thats why i say what i think. Enkord can use it or ignore it. But i can say: I've tried my best to make my point clear. It's good to know why people would leave a game.
Answer to the main question: Definitly it would be much nicer if its like a singleplayer game. If I can play if i want to, if the game don't tell me "you must now go to bed, in 8h your building is finished".
Maybe i will make a thread with suggestions, how to make the acutal game nicer, without to change the system at all. There are some ideas flows through my mind.... mhh.. but for now i think, that there are game designer who get's payed for that.
Thanks for everyone who reads this and hopefully the important people will read this :-)!
PS: If u think "Whats wrong with you?! *angry*" you can take your frustation and attack me ingame.. need something exciting there.