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Sins of that game (things to improve)

I see in the game same mechanics what make this game barely playable more then just ones (150 days).

1. Biggest problem - "flat" technology unit statistic improvement.

We have almost no improvement going to next era. We have rifleman...with is better  then commando, we have tanks....slightly better then Dragon (but way way more expensive to build), we have iron ships...with worst fire power then sails ships (ship of the line have better range and almost the same firepower then destroyer!)

that generate second problem:

2. Bully tactics.

The most popular tactics here is "all vs one". I just saw attack 17 players vs 1 or even more (once it was more then 30 vs 1). I understand why people do that  -because game mechanics give some bonuses for that behavior.  Everybody send 50-100 units (multiply by 15-30 players) and...defender have no chance to defend (even if have some walls and towers.

It  kill all the fun from game. Why to try some nice tactics, some special trick (like using "Mask of the many" or another) if you can just send more units (with few another player) and that's it!. 

It is funny, when you look at normal battle with monsters, the game have some fight in rows (first the heavy units like knights, then the firing units and the last rows the healers). Sometimes the healer have no chance to heal the units because have no move in the round....but when many people attack the town....all of that units take part in the round! 

So attacker have even more bonuses then in normal game vs the monster.

In my opinion, as long as the units will have almost no differences between eras, there should be some limits in join attack (like no more then 5 people in 1 days –together or in waves –doesn’t meter)

3. Hero equipment.

The same problem like with units.

We have old musket (firepower 28) and modern M4 rifle (firepower 24!), trench axe (power 63) is better then Plasma Mace (power 54) which is from 2 era in the future. The same with many many another things.

It should have some limits, like:

Muskets: firepower end at: 28

Next era rifle start from 29…go to 40

Next era guns, start from 41 ang go to 60 (for example).

So there will be some logic in that.

P.S. I’m rookie in that game, but I have a lot experience in another strategy game (like Hearts of Irons 2 ,3 and 4 or War it the Pacific and many another) so I hope that developer look at my opinion as a constructive critics and try to improve worst problems (bully situation). 

Edited by Kutuzow 2 months ago. Reason: i try to format text better

2 months ago

Dear Kutuzow, I'm sorry to hear you are not enjoying certain aspects of the game. Part of the experience of the game is to join an alliance, as you have. Your alliance should be guiding you in these matters;  you also chose to be a Despot, so I am concerned you are having difficulties..

I noticed your complaint came after your attack on another player, whose alliance defended them and you lost your army. This is part of the TT2 game, you should be willing to get better at the game rather than complaining. This is something your alliance should be guiding you with. If you do not see that when attacking, you could lose your army, some or all, you have unrealistic expectations. This is not a static game, its what you, yourself make of it, look for guidance from your alliance for reasonable expectations of the game. This is an extremely enjoyable game for most people, hope you can start to enjoy it. 

2 months ago

Reply to psend :

Dear Kutuzow, I'm sorry to hear you are not enjoying certain aspects of the game. Part of the experience of the game is to join an alliance, 

Firstly:

I wrote three points in my post specifically with examples (from the game), tell me which of that point is not true? You are not discuses about examples, you discuses about tactics, how to deal with that problems what I wrote that bothers me.

Secondly:

I have Monarchy by the way, and chose collectivism will not change anything in case of attack 17 or 30+ another players.

Thirdly:

You wrote: “Part of the experience of the game is to join an alliance Actually big part of that game (the puzzle, the main quest story) should be enjoyable even if you play solo. Actual situation in the game is like in in Star Wars. You can be in Empire or try to be one of few renegades. Alliance BF+BF2+friendly alliance of BF have total more or less like 80-90% of power on the map.

So yes, I can play safe and join the major group and “bully” the another small player (in group attack) or I can play renegade (and die which actually I don’t care).

Try to separate what I wrote about game mechanics and discuses about it from your feelings about my game style and what you think about me and my alliance.

P.S. I answer on only one of your “personal” part of the answer. You wrote: “you should be willing to get better at the game rather than complaining”

I played 80 days and already I’m almost at the end of the research. I think I understand game mechanics quite well. If you have some good advice behind “be in the strongest alliance on map to feel save” I will be glad to read it. If not your “advice” be better is just empty talk.

Edited by Kutuzow 2 months ago. Reason: text formating

2 months ago

Reply to psend :

Dear Kutuzow, I'm sorry to hear you are not enjoying certain aspects of the game. Part of the experience of the game is to join an alliance, as you have. Your alliance should be guiding you in these matters;  you also chose to be a Despot, so I am concerned you are having difficulties..

I noticed your complaint came after your attack on another player, whose alliance defended them and you lost your army. This is part of the TT2 game, you should be willing to get better at the game rather than complaining. This is something your alliance should be guiding you with. If you do not see that when attacking, you could lose your army, some or all, you have unrealistic expectations. This is not a static game, its what you, yourself make of it, look for guidance from your alliance for reasonable expectations of the game. This is an extremely enjoyable game for most people, hope you can start to enjoy it. 

Hi :) I will start with a saying normally is in Spanish but the translation will be something like" There's no more blinded that the one who doesn't wants to see" First of all I shared the opinion of Kutuzow 100%  and he is talking about facts which may me think you really didn't read the post at all, we are talking about statistics not emotional or anything else, and like everything in life to talk you need arguments, no more excuses like you don't know how to play etc. please it was just Game Mechanics. And as you say and I must agree this is a quite enjoyable game, and for that reason we think if we share our experiences it can become better and better everyday which I guess is why this Forum was created no? we also want more people join and play this game, do you? 

2 months ago

I so agree Romy! What Kutuzow is saying is about game mechanics and  I speak from long experience in the game, in the same alliance that does this bullying and in an alliance trying to just play and enjoy the game. Bullying is taking so many players to attack there is no possibility of retaliation. There is no reason for building walls or towers when they are not effective whatsoever against such odds.

Edited by hope 2 months ago. Reason: grammatical error

2 months ago

These issues have been discussed many, many times.  http://www.totemtribe.com/talk/faq-suffering-from-massive-attacks-mode-continent-without-war-defenses-etc/

A thorough search, may take a while, is worth the effort.  There are reasons multiple armies attack a well-defended town, not least of which are the defensive bonuses that are given to collective/republic players.  There are alliances who have successfully defended against such attacks.  Talking to them about how they went about it is a good idea.  :-)

Also, Monarchy is a despot-type politic.  There are no defensive bonuses for that and thus there are other things to do to defend.  I highly recommend reading the forum posts about attacking/defending so you can see just how much effort the development team has put into helping defenders succeed.  :-)

2 months ago

Well maybe I didn't make myself clear enough so I will try (and I hope I didn't make any math mistakes ) here we go I will just analice Defense Building Hit points against Siege Damage… so the wall in Renaissance age has 18700 Hit points in the top level and each towers has 7200 and add 34 people(+34 food) now normally we see attack almost 300 units (just counting Rams, Med Rams and Canons) when you combine the attack of each units it gives you 161560 total siege damage so to survive just the attacks of the rams I need Wall Lvl 10 and 20 Towers in Lvl 5 just to be in the same level as this attack … so each town will have an extra 675 population in each town just from the towers, no need to say that the less important here is the timing but all the ressources you need to sustain that town. So this is in the case you are Despotism, Monarchy and also Dictadorship (here your troops consume less). Of course this is without any catapults which the only way to attack them is with greek fire and they became obsolete when you research gunpowder so that also means more towers to defend you from the Catapults, and then if you manage to have some building left in your town, an hour later is the same.

Now is case of Collectivism and Republic the game method is to multiply de defender by 3 or 4 and help it apparently make it a good game, but instead of having 300 units you will have 900 or 1200 so the math is again the same. 

2 months ago

Buildings, alone, can only do so much, it's true.  That's what alliance help is for, assuming the alliance makes army units.  Successful defense is all in the math.  :-))

Edited by River 2 months ago.

2 months ago

I think we are going in the wrong direction here, well anyway, our constructive criticism was to the developers of the game, what we say in this post, as you showed me, it happened before and still after 3 years we have the same problem. So maybe is time to think and do something? 

2 months ago

Reply to RomyM :

I think we are going in the wrong direction here, well anyway, our constructive criticism was to the developers of the game, what we say in this post, as you showed me, it happened before and still after 3 years we have the same problem. So maybe is time to think and do something? 

This game is 5 and a half years old and the complaints on the attacking and defending have been going on that long.  It will not change, period end of statement. The game is at a stand still right now. I can only hope there will be new content along the way. 

2 months ago

Good Evening and sorry my curiosity but am new in this game, Are you a developer of the game? Greetings.

2 months ago

Please just stop fighting, please.  I think one more of these big bust-ups is going to make Bers think FFS, and pull the whole thing!  If you do want to play the game then just play it, don't keep complaining about it, if you want to keep complaining, then please, with respect, just go away, because there are a lot of us who do.

Edited by Anonymous 2 months ago. Reason: there's not much point in having anonimity when you tell them who posted lol

2 months ago

Hiya Sandy Sue!  We miss you!

2 months ago

Reply to River :

Hiya Sandy Sue!  We miss you!

Hi my dear friend, I kinda miss you all too. I may come back in August or September when it gets too Hot down here in AZ to do anything outside. And maybe Ber's will give us something new to do by then, here is hoping. 

2 months ago

So if anybody has better ideas feel free to share with us, please with facts.

Edited by RomyM 2 months ago. Reason: Change of opinion

2 months ago

Reply to Anonymous :

Please just stop fighting, please.  I think one more of these big bust-ups is going to make Bers think FFS, and pull the whole thing!  If you do want to play the game then just play it, don't keep complaining about it, if you want to keep complaining, then please, with respect, just go away, because there are a lot of us who do.

I totally agree!!!!!!!!!  

There are no constructive comments in the post and it has all been said many, many, many, many, many times before

If they are not prepared to read the forums that have excellent advice on how to defend etc, then perhaps they should play a different game instead.

2 months ago

Hi to both of you anonymous I respect your opinion so I think you should do the same, everybody is free to say whatever they think. In any moment we tried to threat the game quite the oposite. I just wish our claims may be listened by the developers and give us an answer. Good day to you all and nice weekend :)

2 months ago

Kutuzow, I am honestly not being rude or disrespectful here, you seem to know what you are talking about and say you have experience in this sort of game, so why don't you just start your own alliance and pass on your knowledge to potential members? 

I have seen the personal attacks, criticisms and comments by your leader on CC. So very childish. Any Alliance Leader should be diplomatic and ABOVE ALL ELSE, should be protecting their members!! Not drawing attention to themselves!! They should be seeking advice, negotiating and discussing things respectfully in private messages with other leaders instead of acing like a temper throwing child on CC

 There is an alliance here that has excellent defenses and REALLY know how to defend from large attacks by working as a team. When they were getting attacked, they never complained, they just rebuilt, retrained and got even better at it!!!! They worked together as a great alliance and really made the attackers suffer!!!! Smaller players were well reinforced so less damage done. They also gained a lot of respect because of it. 

Small players can defend very well with walls, towers and reinforcements from any age in the game. There are pages and pages of advice on here to read with tips on how to defend. Remember, a Despot has to send 3 times the amount of troops needed to attack a Collect player as they have such a high defense bonus to start with!!! It is inevitable that smaller players will suffer damage and even a town wiped out but we learn from this and start again, practice makes perfect as they say. 

You have been attacking other players so obviously enjoy the Despot side of this game which is what Bers has worked so hard on so that both sides are evenly balanced. He will not take any notice of your post as there is nothing there that has not been moaned about before. 

My advice? Stop seeing the negatives, look for positives, read the excellent tips here on the game and remember..........................................it is a game :)

2 months ago

I think fortunatelly CC as it says is common so everybody saw and read it and after they will made their own conclusion. As you I actually read all the post about defenses and what I found out quite interesting is how many actual players also made the same complaining, and some of them which actually wrote in the CC. As you say is a game to be enjoyable, which I actually did a lot and again as a consumer of this product I must say nice work doing the game quite versatile. I read about the defenses of the game and some of the points or critics from others players had been taken in consideration (I think few years ago there was not such thing as the 30 day rule as far as I know because is my first time here). 

2 months ago

My comments are for the original post, I have zero interest in the rest of this thread and the bashing.

Your comment on the tech tree. I agree 100%. Rush rush rush to the next age to get minimal advantage vs prior era. This is not just for units tho, it's everything. Units, buildings, resource production, etc. And yes, Units become MUCH more expensive with a minimal gain vs prior eras if any gain. I personally would love to see a better balance and upscale for each age on everything.

However, with that said. I must retort... Your reason for this statement is on a defensive level. But, these same changes would also give offensive players the same powerful edge that you're already complaining about. So, in the end, it would be the same.

Moving on

Bully Tactics......

Ok, come on now... Bully tactics? Really? This is not a solo game, this is a MULTIPLAYER game. And yes, sometimes attacks can be VERY large, I am guilty of setting up a lot of those large attacks myself... And really, I kind of feel responsible for the entire change of attacks in this game since I was literally one of the first people to set up multi hero attacks on targets. And this goes WAY back to Alpha 4, back when we had to set timers and all try to sync together without the help of the lazy link (all join shared attack button) and it was a real pain in the rear, but, SO MUCH FUN! Real strategy back then. 

But again, with that said, you can EASILY defend with the same amount of heros and win on defense. It's literally that easy. As you have witnessed defense already with your attacks. Regardless if they're 1v1 or 1v30 as you claim. 30v30 is just as possible. And your alliance should work together, you will see a huge difference. I thought i taught your leader better than that.

Moving on....

Hero Equipment.

100% Agree again, This is really am imbalance that the devs should look into and change. I mean seriously, how is a musket going to be more powerful than a modern age rifle??? Come on team.... The entire hero equipment needs to be looked at, power levels are all off. Artifacts are also a complete mess, but I suppose that boils down to chance and can not really be changed. 

Final notes for you OP... I understand your frustrations completely, but, your own alliance leader has been in every single top alliance in this game and has either quit, or, been kicked out. We are not as bad as you think. I have helped almost every long lasting defensive alliance in this game learn what they need to fight back. And, I continue to do so to this day. Maybe try talking to us instead of casting emotions and hate. This is a very fun game, with or without the war. 

Take care.

2 months ago