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Things I would like to see implemented

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Reply to

Have to add this bit:  Right now I am being kicked approximately every 30 minutes even though I am scrolling the screen and chatting to my alliance members.

Must be a bug, will be fixed in the next update.

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Reply to

Since I am adding to this thread, thought I would add a wish of my own.  In TT Gold you had implemented a little counter on locations for gems missing, that was very helpful and I liked it.

Could we possibly add 1 little bit to TT II?  Maybe a "secrets" counter on the locations?  Not telling us where they are or any such thing, but if Herald's has 2 and you only found 1 of 2 (1/2)?  Would drive us insane trying to find it, lol.

When you click on the gem pile it says how many and which one are missing.

Actually I meant a counter for the "secrets".  The gem pile is already there and works fine.  Trying to find all the "secrets" for the achievement and I do not know which locations have a "secret" I missed.

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53. A way to change puzzles in towns. If I have completed one of the smaller puzzles to Godly (that don't reset each day), I would like to be able to have a trader come buy and sell me a new puzzle. Or a rare consumable that lets you swap one out.
Perhaps also a way to let you upgrade a Fred town to a real town?

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Reply to

When you click on the gem pile it says how many and which one are missing.

Actually I meant a counter for the "secrets".  The gem pile is already there and works fine.  Trying to find all the "secrets" for the achievement and I do not know which locations have a "secret" I missed.

The secrets are meant to be as obscure as possible, even achievement counter is a necessity, I would prefer not to have it too.

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54. Unit plunder rates shown on army info tab, perhaps in with their max capacity.
Currently have to go in to research tree and find each individual unit in their respective techs to find this information.

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55. Being able to build roads/rail etc in alliance teammates domains. Even if there is a cap of how many can be built per day, so soon to apocalypse players can't just spam their team friends with roads.
Perhaps some some of distance/age penalties to cost as well?

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56. Magnified image.  Please could online players, have Blue dot (or purple)  I have elderly eyesight.  Or make the tick orange, something that stands out better. 

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57.  Corruption is a major part of the game, Zweistein should really mention it, when you go to settle a 3rd town, or even after settling a 2nd town.

Actually, I think it would be a good part, of settling a town, if it warned you, what the corruption would be.  

Especially on science, that takes a double penalty. first from the drop in production, then an additional 10% off.  This gives an effective 19% drop in science, for a 3rd town.  A fourth town, which gives 20% production loss, to every town, gives an effective loss, of 36%  to science.

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58. I'd love to be able to see how many of each victory a hero has achieved when you select them from the front page. To me, this is useful information when you select one of your previous heroes to restart them. Maybe the victory ribbons could be shown next to the hero name on the select hero/country tab?

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59.  I would love to have something like Fireworks, but private for a hero, like posting a sticky on the map or within a location.  Lot's of things we could use them for e.g. which spots have what monsters lurking, dungeons/mines/caves done or what remains.

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Wealth Victory Medals, 1 - 6

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After you find all the items for a chest that is sitting under a hoard of dragons, the ability to break it open.

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Reply to Anonymous

Wealth Victory Medals, 1 - 6

Hm, I had kinda hoped to find these out for myself  - I recently got my 4th. Bit bummed you spoiled them! Next time, post stuff like this in a separate, well-labelled thread? Thx :(

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61. (I think)  On hero page - please can we see some of the hero past history, i.e which alliances they have been in.  When a baby hero starts and still has grey borders, it can be very hard to remember which alliance they "belong" to. So mistakes can happen - attacking a member of a friendly alliance or trying to recruit someone who already has alliance affiliations.

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I agree with Dordiana that it would be useful to see the previous alliance of people who do not have multiple heroes for you to check on to obtain this information.

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62:    Currently, cleaning out reports is very click heavy.  I would love to see a system that allows us to select "all" or tic boxes next to the reports we want to delete, or do something like shift/click to select groups of reports, and then do a one click deletion by clicking on a trash can that will automatically take all the selected reports and trash them.  Of course, you can have a confirmation box but that will still take far fewer clicks than X, "do you want to delete?", yes, over and over.  

Edited 50 seconds later by .
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Can we please have a search filed in the equipment screen? Since there is no way to save "sets" of outfit, I would like to at least be able to filter gear according to properties. E.g. I type "research" and I see only gear with  "reserach points", "research in yout town" bonuses. When I type "treasure" I get only items with "treasure hunting speed" bonus, etc. Right now it takes me 15 min to change equipement... so I mostly don't do it and lose out on a nice aspect of the game, i.e. collecting all this stuff to be more successful in the game.

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I was happy to discover I had a Teddy bear hat after my first victory. And after discussing it with one of our veteran players, I thought it would be a good idea if we were given different sorts of items depending on our seniority in the game.

Our most enduring veterans from Alphas could receive special hats or wings or items so that we could all identify them as our “in-game-Precursors” of sorts.

New players would instantly know who they're dealing with and could follow the traces.

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I like that idea!

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It would be nice if we could build roads through unclaimed global resources. 

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