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Things I would like to see implemented

I would like to see the tech tree moderately revised so that next era resource buildings and storages are all on the first or second tier of each era.  With some of the storages and even next era production buildings located down the tree, in some cases the third line down, it can be next to impossible to build some of the buildings in a given era without emptying the storage you are stuck with from the previous epoch.  I find that if the production buildings are not able to be upgraded and storage is not  able to be upgraded it takes that much longer to refill, to continue building AND to research at optimum levels.  

7 months ago

Reply to River :

I would like to see the tech tree moderately revised so that next era resource buildings and storages are all on the first or second tier of each era.  With some of the storages and even next era production buildings located down the tree, in some cases the third line down, it can be next to impossible to build some of the buildings in a given era without emptying the storage you are stuck with from the previous epoch.  I find that if the production buildings are not able to be upgraded and storage is not  able to be upgraded it takes that much longer to refill, to continue building AND to research at optimum levels.  

I totally agree.  The tech tree would be more evenly balanced with this suggested change.

7 months ago

And, I know this has been asked for a lot but it's worth repeating:  A private bulletin board for alliances.  A lot gets missed due to different time zones and even posting on an external link is no guarantee.  An alliance bulletin board with a little icon notification would make it that much more likely that all will see announcements.  Thanks!

7 months ago

I have rebalanced Classical, Medieval and Renaissance ages back in the days in that regard but unfortunately was unable to find time to do it for later ages yet.

Edited by berserker 7 months ago.

7 months ago

I would like to see tunnels that go through mountains when we attain the railroads. I realize those mountains are Globals, but it IS something I'd like to see

6 months ago

Gave up on numbering these wish items, but it would be really nice to have a package we could buy to gift to folks for being helpful, birthday, etc

6 months ago

In desert, there are 3 levels of defence globals, would like to see the coffee changed to a food global as there is no food  one here.

5 months ago

Reply to Syzen :

Gave up on numbering these wish items, but it would be really nice to have a package we could buy to gift to folks for being helpful, birthday, etc

Not going to happen. Explanation: http://www.totemtribe.com/talk/suggestion-for-game-donations/

5 months ago

Reply to thetis :

In desert, there are 3 levels of defence globals, would like to see the coffee changed to a food global as there is no food  one here.

Not all climate zones designed to be equal. Playing without food globals affects strategy so you have to come up with different one in the desert :)

5 months ago

Reply to berserker :

Not all climate zones designed to be equal. Playing without food globals affects strategy so you have to come up with different one in the desert :)

On this topic: you made news posts when desert, grassland and jungle opened which said what was unique in those continents but not for the tundra, so can you post here what is unique to tundra like you did for other continents ? They sure aren't equal, like, tobacco is one of the best while camels die so easily and produce only 9 units, but it's interesting to adapt, plus if you can't have a global because it doesn't exist in your continent, fortunately your enemies also can't have it.

And by the way, you didn't make a "happy birthday totem tribe 2" news post since more than a year, maybe you should make one ? Sure there has been less new stuff and it will stay this way but it's better than no news at all, and it's not like you have nothing to say about the future: caves-like locations, german translation, mac port, space age eventually... and as usual make a recap of what has been done since last time, here mainly the russian translation which successfully did bring ton of new players to the game

In case you need it, it seems that the english word for what's happening to tt2 is "downshifting", I saw it on the blog of someone making card puzzles struggling to find enough sponsors and ended up making puzzles less often for that reason.

Edited by gozni 5 months ago.

5 months ago

Reply to gozni :


And by the way, you didn't make a "happy birthday totem tribe 2" news post since more than a year, maybe you should make one ?

I simply forgetting about them :) Remind me close to the TT2 birthday and I will do it

5 months ago

Reply to gozni :


In case you need it, it seems that the english word for what's happening to tt2 is "downshifting", I saw it on the blog of someone making card puzzles struggling to find enough sponsors and ended up making puzzles less often for that reason.

Not really. TT2 has a lot of content already so adding more content will not improve that game as greatly as it was when there were little content. Therefore we switched focus to things that will drive more players or make more players trying the game stay in it - tech stuff, optimizations, localizations, etc. Speaking of "finding sponsors" we are actually better than before with couple of partners helping to drive more players and you can see yourself (from the fact that continents are populated faster than before now).

Edited by berserker 5 months ago.

5 months ago

Reply to berserker :


And by the way, you didn't make a "happy birthday totem tribe 2" news post since more than a year, maybe you should make one ?

I simply forgetting about them :) Remind me close to the TT2 birthday and I will do it



That would be the 10/10/20 right ? But can you tell right now what's unique to tundra ? I could wait for a new tundra continent to open but it's also useful to know what you're sure to not find in other ones.

5 months ago

I google "Totem Tribe 2" and "Totem tribe II" to look at them, I have a few remarks:
- uptodown, should you have control over them, should mention in language that it also has russian.
- The number of players in qumaron is highly exaggerated, not only it's not nice to lie but players coming in may be disappointed when they notice that there is less than expected, a few days ago I scrolled the ranking to the bottom and there was 576 heroes but some are made by the same players, now big companies like facebook and blizzard also lie about numbers by counting multi accounts and those that don't connect anymore (some being just because they are dead, oh my...).
- something I always though I soon as I saw that: in the trailer, the, "dig for treasure !" "catch fishes !", I wouldn't have put that in the trailer given how this is a gimmick in the game and people may think  that it's more complex than just a few clicks, like in motherload or even the fishing mini game in zelda link's awakening.

5 months ago

Reply to gozni :

- something I always though I soon as I saw that: in the trailer, the, "dig for treasure !" "catch fishes !" 

I wouldn't have put that in the trailer given how this is a gimmick in the game and people may think  that it's more complex than just a few clicks, like in motherload or even the fishing mini game in zelda link's awakening.

I agree, while treasures can contain artifacts they aren't major mechanic outside Keeper's village.

4 months ago

Reply to Stitch :

56. Magnified image.  Please could online players, have Blue dot (or purple)  I have elderly eyesight.  Or make the tick orange, something that stands out better. 

In the next update checkboxed online indicators will have more contrast.

4 months ago

Why can we not trade everything back to the trader lady? I have 54 vernygora hands...not allowed to give to her but she can give them to me from another trade. 

4 months ago

3 towns, 3 skull puzzles  *big SIGH*       I really hate skull puzzles so ...

I would love to see ...

A puzzle idol added to the town square of all newly created towns (excluding dwellings) that we can play BEFORE any exploration whatsover is made so that we have the chance to choose one of the puzzles that will be placed in that town.

The first spin of the wheel would be free and that result would be binding UNLESS subsequent spins were made using coins. Closing the idol would signify agreement that the last puzzle selected by the arrow on the wheel as being the chosen one.  

All other puzzles/areas will be selected randomly as usual and, if at all possible, exclude the one that has just been chosen. 

3 months ago

I"ve lost track of numbering lol.  I like the idea of the puzzle idol.  Not sure how complicated that would be.  

Also, I'd love a respawning haunted building for a ghost den and a haunted catacomb for a flying coffin den.  :-)  I love wish lists don't you?  lol.

3 months ago

Reply to Dordiana :

61. (I think)  On hero page - please can we see some of the hero past history, i.e which alliances they have been in.  When a baby hero starts and still has grey borders, it can be very hard to remember which alliance they "belong" to. So mistakes can happen - attacking a member of a friendly alliance or trying to recruit someone who already has alliance affiliations.

if we cant see which alliance they belong too, because there are no other heroes in this account and no one is protecting them, they are free for all, in my opinion. 

we protect our babies by actively protecting them. this way everyone can see whom they belong to.

3 months ago