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TT2 Update Log

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2014-07-02:

  • Not working items are now marked in hint
  • Fixed bug when houses were not recognized as huts in requirements
  • Blacksmith now requires garrison to build.
  • Fixed bug where Gromus did not leave after tutorial is over (valid for new accounts only).
  • Added short descriptions of basic stats.
  • Fixed problem of culture and population losses when promoting one building into another
  • Now residence supports only 15 houses instead of 20 and house maximum bonus is 15% instead of 20%
Edited 19 hours, 9 minutes later by .
10 years ago
10 years ago

2014-07-02

  • Fixed a bug which caused erroneous number of available resources being shown in towns.
  • Now if hunger strikes a quest location, any troops in it (except for the hero) are returned to town immediately.
  • Fixed a bug with the flag being left available after the hero's death.
  • Fixed a bug which allowed to continue playing inside a quest location after the hero's death.
  • Fixed a bug with two musical tracks playing simultaneously.
  • Fixed incorrect battle music for the Classical Age.
Edited 17 hours, 48 minutes later by .
10 years ago
10 years ago

2014-07-04:

  • tutorial looping in the end fixed
  • tactics now requires mathematics
  • wall now requires residence instead of chieftain hut
  • resource pickups now should be visible
10 years ago
10 years ago

2014-07-15

  • Fixed Mine and Net world buildings requirements, now they can be build in towns with a normal (not promoted) version of Residence.
  • Restored missing unit and buildings icons in battle replays.
  • Now a House is automatically created in newly settled towns instead of a Hut, once Polytheism has been researched.
  • Fixed a bug with a hero moved from his or her position during fishing.
  • Fixed broken Chamber of Commerce building.
  • Fixed broken passability of gates of walls and palisades.
  • Fixed incorrect sugar resource bonus.
Edited 4 days later by .
10 years ago
10 years ago

2014-07-15

fixed:
- were unable to use friend help to speedup world map construction
- unit attack/armor icons
- were possible to put into chat message inappropriate game icons
- in some cases autospeedup construction feature could offer not the most optimal solution
- http://www.totemtribe.com/bugs/view/building-requires-screen-pics/
- http://www.totemtribe.com/bugs/view/ring-slot-in-persk/
- http://www.totemtribe.com/bugs/view/disable-message-confusing/

- now when you trying to send army to quest location, will appear appropriate warning about food consumption
- "Preparation" hint message if town effect is in preparation stage
- Shop discount system changed: now when you increase discount level, you will get +3 days to discount expiration time.

Edited 2 hours, 11 minutes later by .
10 years ago
10 years ago

2014-07-15:

  • Fixed bug with Garrison having only 19 levels
  • Classical Age setters added (for now they are not better, just look different)
  • Enchanted Tower should work properly.
  • Towers now target ships as well
  • Fixed crashing animals when you try to tame them.
  • Renamed "polity" into "politics"
  • First level of Crop Files does not require iron so you will be able to build them if you have unlocked Crop Fields but haven't unlocked Iron yet.
  • Some text proofred

I want to explain changes in the volume discount calculation. Some of you didn't even knew about it's existance, but those who did, here is the explanation.

There is a volume discount on items in the Cash Shop - the more you purchase, the cheaper the prices become. The discount could be from 1% up to 20%. The more you purchase, the higher it becomes. Before the update once you earn 1% discount, 30 days timer starts and no matter how high your discount rises, it is void after 30 days and you have to start over. Now we have made the system different. Once you earn 1% discount - it will be active for 3 days, but once you upgrade it to 2%, the discount time is prolonged by another 3 days and so on. Once you reach maximum 20% discount, it cannot be increased, but still can be prolonged by 3 days as many times as you want, if you spend necessary amount of Enkord Cash. Thus at this moment you are in total control how long your discount will last.

Unfortunately we had to nullify existing timers in order for this change to take effect, therefore we have changed discount timers to 5 days for everyone during this update.

You can see your discount and timers in the upper right corner in the Cash Shop.

Edited 9 minutes later by .
10 years ago
10 years ago

2014-07-17

fixed:
- incorrect time description ('today' in inappropriate cases)
- in some cases auto speedup feature could not find solution
- Polity screen text overlapping
other fixes

10 years ago
10 years ago

As of 2014-07-17 culture also grows domain size even after 432

10 years ago
10 years ago

2014-07-22

  • Fixed a battle bug which led to server crashes.
  • Fixed the Enchanted Tower panel to allow training of Sages.
  • 'Siege' upgrades can now be applied to Ballistas and Greek Fires.
  • Fixed not working production speed bonus of Blacksmiths.
Edited 4 days later by .
10 years ago
10 years ago

Also building hitpoints should be correct now for promoted buildings.

10 years ago
10 years ago

2014-07-25:

  • Fixed server crash on deletion of destroyed country
  • Minor interface tweaks and fixes like the inability to select checkboxes (might introduce new gui bugs too)
  • Wall is stronger and more expensive now
  • Towers are less expensive, have less population and built faster
  • Sage is a bit more powerful now
Edited 1 minute later by .
10 years ago
10 years ago

2014-07-25

  • Fixed a crash occuring when using Blacksmiths.
  • Now building constuction (or upgrade) time cannot be accelerated by Huts/Houses to take less than 20 per cent of the base construction time (the limit was 5% before).
  • Only a single Enchanted Tower can now be built per town, and they don't use tower limit provided by walls anymore.
10 years ago
10 years ago

2014-07-28:

  • Bouche shield caused permanent crash - fixed
  • Hopefully this time around population/culture/health of the promoted buildings is calculated properly.
10 years ago
10 years ago

2014-08-04

  • Fixed a crash occurring randomly when on the world map.
  • Fixed a bug with units from shelters becoming inaccessible if the shelter building has been delevelled/destroyed.
  • Fixed a bug which under certain circumstances made it impossible to return naval units reinforcing other's player town.
  • The battle calculation subsystem was totally reimplemented. Although that does not mean much of noticeable changes for players, it fixed a number of older battle-related bugs (and temporary introduced a few new) and also will serve as a springboard for planned further modifications, particularly in the way espionage works.
  • Fixed incorrect handling of battles with random monsters, including experience awards.
  • Fixed progress indicators looking as almost full ones when actually being at low percent.
10 years ago
10 years ago

2014-08-07

  • Implemented 'weapon mastery' perks.
  • Added classical age settlers and traders (unlocked with Aesthetics and Writing correspondingly). Classical settler is somewhat more powerful than its stone age counterpart.
  • Fixed towers intervening to spy battles.
  • Fixed reports about battles with monsters lacking information.
  • Restored battling units' animations.
  • A few other minor battle-related fixes.
10 years ago
10 years ago

Monsters should be weakened now too.

Edited 6 hours, 23 minutes later by . Reason: spelling.
10 years ago
10 years ago

2014-08-14

  • Fixed the issue with attacking forces getting stuck in a battle indefinitely long (or until their's demise).
  • Restored broken hidden storage feature (both stashes and communality bonus had temporary been not working).
  • Internal battle mechanics has been somewhat tweaked.
  • Towers and Huts/Houses are not any more disabled due to delevelling or destroying the town's Palisade/Wall or Chieftain's Hut/Residence.
  • Minor fixes in reports/replays presentation.
  • A few server crashes has been fixed.
  • Counter-spying spies now benefit from walls and other town bonuses.
  • Fixed Opposition Hideout in rare cases placed inadequately on the world map.
  • Fixed a number of bugs related to delevelling and disabling of buildings.
  • A new musical track is added to the world map playlist.
  • Fixed the non-working incense unique resource.
10 years ago
10 years ago

2014-08-14

We are working on rebuild existing gui. Several screens were rewritten:
- select unit to train screen
- select build task screen (used by Petroglyph, Blacksmith)
- change polity screen
- friend help screen
- use thing screen
and many popup screens.
Also, now when you are going to send thing to your other kingdom or to your friend, you can select recipient from the list of appropriate players or kingdoms.

10 years ago
10 years ago

We've also increased smaller font so all those older ladies out there will have it easier to read :)

10 years ago
10 years ago

2014-09-02

  • Work in progress on 2 new quest locations - Keepers Village and Ruins of New Kyiv
  • Siege weapons like rams and catapults powered up a bit.
  • Added music in the cutscenes.
  • Cavemen quest does not finish fixed
  • Unit descriptions edited to add more hints about their usage.
  • Sunken box contents should be working now
  • Promoted buildings blueprint requirements fixed - now it should not require 2 for level 10 or 1 for promoted level 10.
10 years ago
10 years ago
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