Made in Ukraine
PLAY NOW
INSTANTLY AND FREE
DOWNLOAD
FREE INSTALL AND PLAY

What if we could obtain specific items instead of random?

1 2

Hi!

We all, at certain point, run out of specific items (figurines, blueprints or whatever else) and sometimes it may take weeks if not months until you're lucky enough to get one from monsters, wheel, sunken or spawn chest etc...

Needless to say, non-donators suffer from this frustration more severely, but here's a suggestion that could benefit us all.

General idea is, that in addition to random drops everywhere, there would be a way to obtain a specific item too (over time, with significant cost involved to avoid the feature being overpowered). Equippable items would be excluded, as there's plenty of idols to toy with gear already...

Here's a few possibilities how it could work:

First of all, in all cases the cost to obtain a specific item would be related to total production of the whole kingdom (cos 10k of every resource might be a struggle in classical age but 50k of everything a sneeze in reneissance).

1). A building you can construct in town (1 per kingdom perhaps?), similar to shrine-library-seminary, where a percentage of your resources is converted towards creating the item of your choice. As with science, the higher the level, the faster the generation. Could plug it somewhere into medieval or reneissance tech tree perhaps...

2). Similar to (1)above, but idol of some sort instead, found in your 2nd (3rd?... 4th? town).

3). A resident npc-trader who can be found in your 2nd (3rd?... 4th? town), may or may not have a quest involved, also asks for a percentage of your recources (might be needed to allow completing the task in chunks, cos for some expensive items the storages possibly wouldnt be enough...)

4). A npc-trader that pops randomly in secondary cities (just like monsters, animals and chests) over a certain period, rest same as in (3) above.

To avoid the feature become too overpowered, perhaps some kind of cooldown would be required. For example, you can only obtain max. 1 item per week this way, or, at minimum 3...7 days must pass before the trader returns, etc...

The cost of the resources to obtain a specific item could be  based on a simple formula: X=A*B*C,

where X is the overall resources cost to get the item, A - kingdoms total resource production, B - item value in enkord cash in the shop, C - a modifier of developers choice.

There are probably a lot more possibilities how this feature could work, but i hope you got the general idea...

So, please keep the suggestions coming, and just maybe, one day it could happen...:)

Regards, savipats

9 years ago Quote
9 years ago Quote

This sounds like a really great idea. 

There is a short supply of some items and for those die hard fans who are poor, this could really help.

9 years ago Quote
9 years ago Quote

Interesting ideas ! Looking forward to hear what the devs think.

9 years ago Quote
9 years ago Quote

Would be a great way for those people who don't or can't buy Enkord Cash to be able to obtain some items. I like it.

9 years ago Quote
9 years ago Quote

I think this is a great idea and would be of value to everyone. Like Savipats mentioned, it would most certainly have to be something that you have to work hard at getting.

Edited 6 minutes later by . Reason: re-considered idea.
9 years ago Quote
9 years ago Quote
Reply to

Interesting ideas ! Looking forward to hear what the devs think.

I liked the idea about building which can produce rare items at rare rate, so I've asked savipats to post on forum to see if it gets traction.

9 years ago Quote
9 years ago Quote

I really like this idea.  Gives us all a better chance of getting some items that are too rare and cant find so cannot complete quests or progress in caves.  LIKE IT!

9 years ago Quote
9 years ago Quote

I, too, like the idea of a building where you can build up credit to get a specific item

9 years ago Quote
9 years ago Quote

Great idea - the frustration of not getting that figurine or that blueprint, and being stuck for months at a time ....

I would happily build a "Treasure House" or "Stock Exchange" or "Emporium" to get the items I desperately require.

9 years ago Quote
9 years ago Quote

A special building.Great idea!

9 years ago Quote
9 years ago Quote

I think it is an excellent idea.

9 years ago Quote
9 years ago Quote

Definitely a great idea.  I'm all for new things to help those that don't use cash in the game.  

9 years ago Quote
9 years ago Quote

Excellent idea, not only does it provide an opportunity to obtain a needed item for folks that might be short on cash at the time, but also would provide another challenge that can be intriguing for all players :)

Edited 47 seconds later by . Reason: typo.
9 years ago Quote
9 years ago Quote
Really like the idea. At this point I need 7 (seven!!) building maps for buildings in just one of my three towns. I have found maybe four maps. Bought four and still it is not enough. I have a new town, so even more maps will be needed. And the maps are really expensive. Also certain tools you need in order to destroy slates... still only have a tool for weak slates. A tool for weak Crystals, which I have not encountered yet. The randomness is far too random. So I applaud the idea.
9 years ago Quote
9 years ago Quote

Fabulous idea. Go for it!

9 years ago Quote
9 years ago Quote

Desperately hoping for this.  I have all the crystals I'd need for eternity I think.  So some variety and choice would be fantastic.

9 years ago Quote
9 years ago Quote
Reply to

Really like the idea. At this point I need 7 (seven!!) building maps for buildings in just one of my three towns. I have found maybe four maps. Bought four and still it is not enough. I have a new town, so even more maps will be needed. And the maps are really expensive. Also certain tools you need in order to destroy slates... still only have a tool for weak slates. A tool for weak Crystals, which I have not encountered yet. The randomness is far too random. So I applaud the idea.

Are you talking about blueprints? lack of Blueprints have been discussed many times. You find those other items to break stronger slates at higher hero levels, those items will never be available to purchase as they are quest items.

9 years ago Quote
9 years ago Quote

Love this idea, should also be an achievement for special item crafting.

9 years ago Quote
9 years ago Quote

Nice idea. One thing or the other is always in short supply in the game. A way to get those (other than the shop) would be welcome.

9 years ago Quote
9 years ago Quote

I'm also chiming in on this idea. Something to use all my extra income/resources on would definitely help out in getting those rare, hard to get items.

So +1 for this idea!

9 years ago Quote
9 years ago Quote
1 2