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Since few days the damages given by bombs were increased from 2000 to 7500. Nice! So, I started to built pyrotecnics facility, the building allowing to fabric those bombs. 1. First (bad) surprise : require sulphur! Grrrr! Is that possible either to create another ressource for bombs or to increase the sulphur's spots number on the map? Sulphur is required for siege , destructive rennaissance and industrial weapons AND for ships already. Maybe using aluminium instead of sulphur, same for planes ? 2. Second ( bad surprise) :I am level 7 pyrotechnics facilty , in order to upgrade to level 8 I need level 17 for Military base. So, I figured out that I will need 3 BP to upgrade it to level 10 and another 3 BP to upgrade Military base to level 20. - I wont speak about level 10 of the industrial market required too. Starts to be very costly.. So, level 10 will allow me to train 10 bombs? 75k damages = 20k food + 60k oil = IN ONE SHOT. Plus, I suppose that at level 10 it will take 1h30m /2h to train 1 bombs . Please tell me that I am wrong and it goes to level 20..... Maybe in pyrotechnics facilities I will be able to built nukes when I will be in informatics age? Requiring another type of ressource? Cause I cant see any other interest for this building in industrial age...
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it only went to level 10 last stage
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So? Does everyone still thinks bombers are useless, too expensive and not worth it after some recent events? ;)
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I think that the bombers did extremely well against a medieval baby town, I was actually surprised since they were sent from a collective hero by themselves. Did they have the reduction in power for being sent from collective?
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Please correct me if I am wrong ... At level 10 of pyro I can make 10 bombs. I can make another 10 only after the first 10 were dropped during an attack. Why we cant use them in the same way as upgrades? Once they are CHARGED on bombers , slots are again empty and we can train another 10... ?
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This post created by ignored player and thus hidden.
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I think that the bombers did extremely well against a medieval baby town, I was actually surprised since they were sent from a collective hero by themselves. Did they have the reduction in power for being sent from collective?
Yes, they did.
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This post created by ignored player and thus hidden.
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Please correct me if I am wrong ... At level 10 of pyro I can make 10 bombs. I can make another 10 only after the first 10 were dropped during an attack. Why we cant use them in the same way as upgrades? Once they are CHARGED on bombers , slots are again empty and we can train another 10... ?
I was originally disappointed by this too, but if making more bombs after loading the already made ones was possible, you could potentially make dozens of bombs from just one facility. Would take a couple of days but still, the impact/total damage would be too big, I think.
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This post created by ignored player and thus hidden.
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Please correct me if I am wrong ... At level 10 of pyro I can make 10 bombs. I can make another 10 only after the first 10 were dropped during an attack. Why we cant use them in the same way as upgrades? Once they are CHARGED on bombers , slots are again empty and we can train another 10... ?
I was originally disappointed by this too, but if making more bombs after loading the already made ones was possible, you could potentially make dozens of bombs from just one facility. Would take a couple of days but still, the impact/total damage would be too big, I think.
That's exactly why it is not possible. It will allow to cheat away with only one sulphur.
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This post created by ignored player and thus hidden.
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I was originally disappointed by this too, but if making more bombs after loading the already made ones was possible, you could potentially make dozens of bombs from just one facility. Would take a couple of days but still, the impact/total damage would be too big, I think.
That's exactly why it is not possible. It will allow to cheat away with only one sulphur.
Make sense indeed .
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