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New Politics Coming in Alpha 7 - still have time for your ideas

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So, what were the final stats for Republic and Monarchy, towns, defence, corruption?  How close do Monarchy towns have to be, what is the corruption rate?  How do you own enough cells for extra towns? 

You can see stats of the Republic in the hint over it in tech tab or in the screen where you switch the politics. Monarchy's proximity cannot be described in words, the closer the better. Consider placing them as close as possible to maximize the effect.

So, the optimal domain shape for monarchy would be a square (since  circular borders are impossible) or small rectangle?  If one has a long narrow domain, and you have lots of towns in a line, close together, the towns at either end will be penalized right?

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It's not about domain shape, it's about towns placement. Naturally something like a circle or square of towns will be more compact than a line.

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Just a question: what happens if your Dwelling gets wiped in republic? To which town does the 200% income transfer (or does it transfer at all)?

Edited 20 seconds later by . Reason: spelling.
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It will probably be moved to second town you've settled.

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I know your not going to like this suggestion Ber's, but here it goes.

I think you should make all the Politics available right off the bat. To change to any of these is a huge cost to production and resources, just for a little bit more protection or attack.

Now if you want to change after the fact, then make it the lose of production and buildings.

But for the Monarchy you have to know to build towns close to each other right at the beginning. For a Republic you need to decide to only have 2 towns, in my opinion. 

Then they will be easier to figure out which you want to use for a new hero when you will start over again. 

You eventually want to have folks play the game over and over again, give them a reason to play 4 different ways. 

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I don't think these poiltics are good for new players at all. Maybe republic, but it's not complicated - I don't think many new players will have more than 2-3 towns by the time they reach it (Classical Age). The rest are for those who know what they are doing. We will reduce Chaos time during politics switch from 48 to 24 hours in the next update though.

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Reply to

I don't think these poiltics are good for new players at all. Maybe republic, but it's not complicated - I don't think many new players will have more than 2-3 towns by the time they reach it (Classical Age). The rest are for those who know what they are doing. We will reduce Chaos time during politics switch from 48 to 24 hours in the next update though.

That is a dandy idea thanks

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Is there any reason why I don't see many players playing with Monarchy politics?

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Reply to Anonymous

Is there any reason why I don't see many players playing with Monarchy politics?

I think is because this politic is available in medieval age, and lot of players are still in classical age or early medieval...

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For those who are trying out the Monarchy, take a look at Ecnelis kingdom as an example of proper town placements:

Her placement is not perfect, but better than placements of some other players who are trying out the Monarchy so I decided to show an example.

It could be better though, the town outlined in red is further from the rest and both receives biggest penalties and imposes smaller penalties on other towns. The better places for towns are marked in blue.

Anyway, even with this placement she is able to have 7 towns with less corruption penalties than people would notmally get with Despotism.

Another thing to note that some people are missing - Monarchy is not a defensive politics - it has no defensive bonuses like Collectivism. Monarchy is closer to Despotism in terms as it does not have attack penalties too. It's just a way to have more towns and thus higher resource income, bigger army, etc. With proper placement you can have dozen of towns easily.

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Remaerd was settled long before I thought of switching to Monarchy, it was my 3rd town, back in Classic age.  I Was going to put next town SW of dwelling, Ecnelis, on the theory that it is better to have the town with highest resource production (which is dwelling, for most players), in the middle, where it should suffer the lowest corruption.

Towns 5, 6 and 7, were settled in between older towns, to test Monarchy corruption algorithm.  Mlab has higher corruption than Remaerd.  

To calculated corruption, look at food resource production, the first Two numbers, Basic Production and Losses due to inefficiency.  

Basic production 500 with losses 100, 100 /500 = 0.20, multiply by 100, to get percentage, 20%.                  Basic production 500 with losses 150, 150 divided by 500 = 0.15 multiply by 100 equals 15%.

Edited 7 minutes later by . Reason: More stuff.
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 It's just a way to have more towns and thus higher resource income, bigger army, etc. With proper placement you can have dozen of towns easily.

Until industrial you mean? ;)

I understand that this politics is meant for people whol are badly placed and can't really help it. But dozen towns with no sulfur atached means NO army in later ages. So it sort of is good politics for attackers, but only as long as... Wouldn't it be better to make it available earlier? Even in early classical? Then more people might be willing to use it to have many of those early units. Later on they could switch to some other politics and get rid of redundant towns.

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Game does not require to reach later ages and the army of 12 renaissance towns (even without sulphur) could be more powerful that army of 6 industrial towns (even with resonable amount of sulphur).

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Good point. But industrial is not the last age and how long can you stay in ren if your opponents are moving forward with research? Unless this startegy of making some globals absolutely crucial is removed in later ages, then bigger domain will still prevail, imo. Of course, if you're blocked on all sides by strong players, monarchy might be a solution.

Btw, are there any units hitting naval in ren that don't require sulfur?

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Unless this startegy of making some globals absolutely crucial is removed in later ages,...

Suppose it's a different discussion, so sorry for throwing this in if @ inappropriate place... but I'd much welcome that.

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