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TT2 Update Log

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2015-07-09

New features:
- Trophy building panel now has button to open Trophy screen, where you can see your War Victory progress 
- when you get achievement, appropriate notification will show also in chat panel
- default outfit now has unlimited duration
fixes:
- achievement screen: groups reordered
- incorrect task time measurement when use total downgrade building
- now hero bonus is working: +% defensive buildings health (and appropriate values will show in building panel)
- http://www.totemtribe.com/bugs/view/several-war-achievements-not-working/#post_21780

Edited 2 hours, 10 minutes later by .
8 years ago
8 years ago

2015-07-09

Fixed:

8 years ago
8 years ago

2015-07-09

  • Stalagmite pieces made slightly more discoverable again in big caves
  • Fargred death fix
8 years ago
8 years ago

2015-07-15

New achievements added: faery sparkles, faery glitter, faery shining, faery glowing, faery fire (Culture\Skills group)

Achievements fixes:
http://www.totemtribe.com/bugs/view/expansion-power-up-achievements-not-working/
http://www.totemtribe.com/bugs/view/achievement-the-roof-is-on-fire/
other fixes

8 years ago
8 years ago

2015-07-15

  • Unit requirements for chests reduced for those whose building allow to train only 10 instead of 20 (bards, etc).
8 years ago
8 years ago

2015-07-15

Fixed:

  • City wall entrances (north-east south-east) now are passable for units
  • Sending army screen now handles correctly units with new perks
8 years ago
8 years ago

2015-07-30

We plan to release Alpha 5 in August 2015. Enkord Cash spent in August before the wipe and Alpha 5 launch will be refunded after the wipe.

Changes in today's update:

  • Crafting improved - now you can craft with similar rate of success even without perks, but without perks it will require more materials.
  • Fixed bug with chests with obsolete requirements not being replaced
  • Cave stalagmites: now when you open the blocks in wrong order, the other stalagmite block with missing piece will turn into regular static block. Hopefully this will avoid confusion when people still think there is a piece somewhere they need to find.
  • A new warning from Bulat if you do not enter the game for a long time
  • Fixed a bone being spawned behind statue in Ruins of New Kyiv.
8 years ago
8 years ago

2015-07-30

New features:
- now abandoned countries will removing from the game. The country is counted as abandoned if player not enter to the game by appropriate country hero for (7 + hero level / 2) days.
- when country get "Game Over" for any reason, player can start to play again by this hero.  In this case hero get on start all cash shop items, 3+ any equipment items from previous game session and some bonus packs depends of victory/defeat conditions.
- "Game Over" screen added for abandoned and defeated countries (will show once on enter the game)- now "magic carpet" can be used to speed up returning explorers

Fixes:
- in some cases when you lose a town in battle, you could lose all alive units inside (now moving to other towns)
- http://www.totemtribe.com/bugs/view/sharing-a-report/
- other fixes

8 years ago
8 years ago

2015-07-30

New features:
- Added power-grid support

Fixes:
- Sendarmy screen optimized to work faster with huge army
- Privateering now allowed only for units with "Sailing" trait
- Science/Corruption hero bonus now handles correctly
- Army initialization speed-up (server side)

Edited 24 minutes later by .
8 years ago
8 years ago

2015-08-11

fixes:
- cheat behavior when were possible to train chariots in Colosseum in each town having only 1 resource "horses"
- http://www.totemtribe.com/bugs/view/resurecting-in-town-3-spawn-in-town-1/
- http://www.totemtribe.com/bugs/view/hero-achievement-tab-vs-individual-achievement-catagories/
- visual glitch of minimized world map message (too big arrow)
- invalid aggression report icons for defenders
- copy button not worked in report screen just after share report
- abandoned heroes will remove from alliances / protectorate automatically
- other fixes

Also added "Victory progress screen" which will appear when you complete some stage by the way to victory. (Now working only for Wealth victory)

Edited 7 minutes later by .
8 years ago
8 years ago

2015-08-11:

  • Regenerating artifact power is reduces significantly
  • Some new achievements added for Alpha 5.
  • Expansion requirements and domain size tweaked a bit.
  • Alpha 5 preparations
8 years ago
8 years ago

2015-08-17

Fixed (need to check):
- http://www.totemtribe.com/bugs/view/food-requirement-not-showing-for-attack/
- http://www.totemtribe.com/talk/unable-to-recall-reinforcements/1/
- http://www.totemtribe.com/talk/disappearing-army-when-going-to-chest/1/
- http://www.totemtribe.com/talk/army-disappears-when-attacking-monsters/1/
- http://www.totemtribe.com/talk/replacing-flag-hero-and-her-group-jump-back-to-starting-point-village/1/
- http://www.totemtribe.com/talk/opposition-hideout-no-response-to-clicking-on-things/1/

Edited 1 hour, 58 minutes later by .
8 years ago
8 years ago

2015-08-31:

Alpha 5 deployed: http://www.totemtribe.com/news/alpha-5-deployment-medieval-age-added-and-more/

2015-09-02:

  • Animal auto-taming with charisma revised - chances before were incorrect + popup added
  • Combineable items now auto-combine again (various fishing poles and archeology kits)
  • Sarcophagus in Opposition Hideout and in puzzles are different so people will not be confused if everywhere are the entrances somewhere.
  • Weather effects added in towns
  • Before this update when quest item is dropped from the chest it replaced all other items making large valuable chest drop only 1 item. This is now fixed.
8 years ago
8 years ago

2015-09-04

  • Snowy locations now have darker fog
  • The Wonderful Garden minigame now allows to play first 3 levels without waiting the next day (was only 1)
  • Some achievements tweaked
  • Opposition Hideout fix (entering through puzzle)
  • Fixed crash which sometimes happened in second town when the game tried to spawn random ground items.
Edited 5 minutes later by .
8 years ago
8 years ago

2015-09-04

- now if hero teleported outside active view port, it will scroll to hero location
- clouds color changed for snowy towns
- achievement calculation fixed for "Wealthy Country", "Material for research", "Cannot be unseen"
- hero unit animation fixed (with swords in both hands)
- quest task order changed on top panel
- crash fixes, other fixes

8 years ago
8 years ago

2015-09-07

fixes:
- http://www.totemtribe.com/bugs/view/wrong-exp-value-for-items/#post_23050
- http://www.totemtribe.com/talk/hero-panning/#post_23076
- switching sublocation when hero is hunting for treasure in caves
- other fixes

8 years ago
8 years ago

2015-09-07

  • New frozen lakes with skeletons can be found in sometimes which will give you hints about ice puzzles.
  • Lava puzzles created prior to this update which have odd size (3x3, 5x5, etc.) may be unsolvable. Fixed, but only for new towns.
  • Fixed bug where garden was missing initially, while the Florist was present (needs checking)
  • Prevented generation of + vs naval/aerial units on melee weapon artifacts.
8 years ago
8 years ago

2015-09-08

  • Resources undelivered by trader for some reason will not be lost like before but will be returned back to sender (not enough storage, limit reached, etc.)
  • From now on there is a limit on how many resources a person can receive gratis from other players. This was planned from the very beginning to avoid various abuses involving multiple accounts and attempts to get unfair advantage in terms of resources. Since the alliance "tax" system is not implemented yet, this limit is pretty generous currently, but will be revised as other features will be implemented.
8 years ago
8 years ago

2015-09-10

new features:
- from now, it is unable to research technologies from age 2nd+ until hero get access to world map
- now unable to attack the same target country from several own or associated countries (24h lock)
- now you can easy speed up army movement on world map (when it is possible): appropriate speed up button added to army panel

fixed:
- http://www.totemtribe.com/bugs/view/second-town/
other fixes

8 years ago
8 years ago

2015-09-10

  • From now on, cooldown after the garden failure reduced to 15 minutes instead of 20 hours which should allow people to practice more
  • Added broadcast message when some player wins Jackpot/Super Jackpot chest, catches the best fish or finds Legendary/Godly artifact through excavation
  • Colorado Stripe requirement reduced. Now you need to kill units who's total HP is 200 or more to earn 1 stripe.
Edited 2 hours, 31 minutes later by .
8 years ago
8 years ago
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