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Alpha 5 Deployment: Renaissance Age added and more!

Alpha 5 Deployment: Renaissance Age added and more!

Today we launched Alpha Test Stage 5. This new version of the game features the addition of a whole new Renaissance Age, totally new Snowy Tundra climate, and a lot of smaller additions.

Let's go into detail about everything step by step.

Renaissance Age

First of all, a short disclaimer: Totem Tribe II: Jotun takes place on planet Teya and not on Earth. Therefore, we are not following historical accuracy here and the Renaissance Age is not necessary exactly as the Renaissance from human history. It contains bits of Victorian times and some other historical periods as well.

The Renaissance Age has a whole lot of new technologies, buildings, units, upgrades and so on. You will have to explore them on your own, but I will describe the key ones:

  1. Ships. The Renaissance Age could be called an Age of Sail here and I have made exclusive news post about ships in this age which provides more details.
  2. Gunpowder! This tech changes everything, but not for everyone. Gunpowder allows you to train units and build constructs that are very powerful. However, it requires access to a strategic resource - sulfur. The sulfur is the horses of Renaissance - you will need a lot of it if you want to use Renaissance units in warfare effectively.
  3. Aerostatics. The first air units, like aerostat, will allow you to explore the world map via air - and the dirigible will allow you to deliver resources.
  4. Paved road. Replaces regular road and allows units to move faster on it.
  5. Bank. Allows you to make some profit on your market transactions. Effective traders will love it!
  6. Museum. Scientists will be able to use it to speed up research.
  7. Conservatory. Helps mitigate corruption penalties towards culture, making your domain larger.

Oh, and the prices of some Medieval Age technologies have been reduced.

New World

First of all, your starting position is limited to the recently finished Showy Tundra region. You can say Christmas starts early this year and all of a sudden it becomes really cold in Totem Tribe world :)

The new climate not only looks different, but also has unique elements not found in other climates. I am speaking of unique monsters, animals, fish species, etc.

Finally, the world map has changed too. The continents are slightly larger, as the Alpha 4 experience showed us that continents  may fit more players to better benefit land trade and warfare. Also, global resource distribution has changed a bit, because last time it was somewhat bugged. There were places with the same resources placed  too closely together multiple times or whalebone located so far from the shore it was unreachable.

Better Towns

The locations inside player towns have been improved as well. Here is what is new:

  • You can find several random quests and characters in your towns and even one minigame!
  • There are 10 new puzzles types with 6 difficulties each added into the game - and you can find those puzzles in your town locations.
  • Tough monsters. Sometimes your town location will have very tough monsters right from the start - even if you are low level! They will be guarding a lucrative chest, so if you are up to the challenge you will not need to wait until higher levels to fight the dragon if you are lucky.
  • Special places with the chests hidden behind doors or obstacles in the dwelling area are now available in some towns as well.
  • Idols. Sometimes item idols will be placed in your town, which will allow you to manage your items right at home.

Quests and single-player content.

While the release of Alpha 5 does not add the long-awaited new quest location Karfaree (it will hopefully be added via update somewhere in the middle of Alpha 5), we have also worked on some stuff that might be interesting for people who are into the story and quests:

  • All 4 existing quest locations were revised - some bugs fixed, treasure spots added, but most importantly - we have added 15 secrets across these locations. Those are very tricky, but players who are up to the real challenge might try to find them all.
  • Shaman Blacksmith - new NPC and new quest which involves item idols
  • The Florist and the Wonderful Garden - new NPC, quest and a lengthy minigame.
  • The "Great" Architects - a bunch of NPC and the quest. These guys are arrogant for sure, but helping them might pay off.

The Wealth Victory and the War Victory

In Alpha 5 at the long last you will be able to officially "beat" the game as 2 victory types are available.

The War Victory requires to completion of the Trophy Hall with war trophies in order to "win" the game. However this time around it is not that simple. First of all, the trophy requirements were revised based on the progress from testers which hoarded them in Alpha 5. Second - and most important - building and upgrading the hall requires special items called "Colorado Stripes". They are required in large amounts. In order to obtain such items you have to attack with onslaught those players who are at least one age higher than you. This means you must attack more developed, and potentially stronger, players than you. Having this requirement in place requires a completely different strategy from the very beginning of the game if you plan to reach War Victory seriously.

The Wealth Vicotry requires building the Wonder of the World level 100. However, unlike Alpha 4, this time around there will be surprises. I will not reveal them right away.

Reaching the victory will grant you a special stripe visible on your achievements page, will increase one of your stats limit for the next playthroughs and will grant you some additional bonuses that you will discover when you reach it yourself.

The wipe of progress and Enkord Cash refund

Just like we have promised earlier - all Enkord Cash spent during August will be refunded. Needless to say, any unspent Enkord Cash will not be lost and you will be able to spend them during Alpha 5 without problems. However, we have made serveral nice extra surprises:

  • We have made a step forward and all items purchased with Enkord Cash (those which have E sign) were transferred to Alpha 5, so you will be able to start a new hero with these items from the old one.
  • You can even take up to 3 equipment items from the old hero to the new one, so your best artifacts can be kept!
  • Last but not the least - there are different bonus packages - second wind and loyalist packages - so you will have a better start at Alpha 5.

All existing heroes and countries are wiped, because the changes in Alpha 5 are too complicated to allow us keep your progress. We appologize if it causes you inconvenience, but don't forget this game is still in an early stage of development. Such progress losses were expected and announced in advance.

The rankings and achievements are wiped for everyone as well.

What's next?

We will start the deployment right away, but as always, the early version of the new Alpha stage might be extremely buggy, Critical bugs might even require us to reset the progress again. If you want a relatively smooth experience you might decide to wait a few days or even a week. If you can't wait - welcome, but expect bugs and crashes.

Also, don't be shy to post your first impressions about Alpha 5 in the comments below!

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Below are the top lists of players and alliances at the end of Alpha 4 as seen in the game. Congratulations to those who made it to this historical record :)

Alpha 4 Hall of Fame: top countries/players/heroes:

Population:

  1. Tuey
  2. Solen
  3. Herkin
  4. Helena
  5. Quincy
  6. India
  7. Shepherd Book
  8. Cuddle
  9. Tsunami
  10. tingatinga

Domain:

  1. Herkin
  2. Erik
  3. Herk
  4. Passion
  5. leeana
  6. Cuddle
  7. Lilah
  8. Joshua
  9. Olorin
  10. Shepherd Book

Experience:

  1. Tuey
  2. Dante
  3. Cleo
  4. Quincy
  5. Ulukai
  6. Diana
  7. Shepherd Book
  8. Erik
  9. Cuddle
  10. Kisatchee

Attack:

  1. Tuey
  2. Dante
  3. Quincy
  4. Cleo
  5. Cuddle
  6. Shepherd Book
  7. Leeana
  8. Ulukai
  9. Joshua
  10. Akamai

Defense:

  1. India
  2. Caipirini
  3. Eagle eye
  4. Psyhho
  5. Anuli
  6. Negodrama
  7. Punisher
  8. Ulukai
  9. Misha
  10. Neon

Plunder:

  1. Tuey
  2. Dante
  3. Cuddle
  4. Cleo
  5. Quincy
  6. Erik
  7. Arya
  8. Tingatinga
  9. Akamai
  10. Herkin

Profit:

  1. Esliel
  2. Eleanor
  3. Dordiana
  4. Endeavour
  5. Ghera
  6. Ghera II
  7. Blue Dove
  8. Range
  9. Julien
  10. Siouxsie
Edited 1 day later by .
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Alpha 4 Hall of Fame: top alliances

Population:

  1. Firefly
  2. Pleiades
  3. Phoenix
  4. Birds of a Feather
  5. Koh I Noor
  6. Katoria
  7. Maximus
  8. Lonesome Dove
  9. Blackfoot
  10. The Muskateers

Domain:

  1. Pleiades
  2. Firefly
  3. Phoenix
  4. Katoria
  5. Birds of a Feather
  6. Maximus
  7. Koh I Noor
  8. The Muskateers
  9. Blackfoot
  10. Fleur de Lys

Science:

  1. Firefly
  2. Pleiades
  3. Phoenix
  4. Maximus
  5. Koh I Noor
  6. Birds of a Feather
  7. Katoria
  8. Blackfoot
  9. The Muskateers
  10. Southern Cross

Experience:

  1. Lonesome Dove
  2. Firefly
  3. Phoenix
  4. Birds of a Feather
  5. Pleiades
  6. Blackfoot
  7. Koh I Noor
  8. Katoria
  9. Innocuous
  10. Dolphin

Attack:

  1. Lonesome Dove
  2. Alternative
  3. Birds of a Feather
  4. Firefly
  5. Phoenix
  6. Pleiades
  7. Katoria
  8. Koh I Noor
  9. Tropical Storm
  10. Southern Cross

Defense:

  1. Pleiades
  2. Koh I Noor
  3. Alternative
  4. Birds of a Feather
  5. Phoenix
  6. Lonesome Dove
  7. Firefly
  8. The Muskateers
  9. Fleur de Lys
  10. Rolling Stones

Plunder:

  1. Lonesome Dove
  2. Pleiades
  3. Birds of a Feather
  4. Firefly
  5. Alternative
  6. Katoria
  7. Koh I Noor
  8. Phoenix
  9. Southern Cross
  10. Maximus

Profit:

  1. Pleiades
  2. Southern Cross
  3. Koh I Noor
  4. Phoenix
  5. Firefly
  6. Birds of a Feather
  7. Lonesome Dove
  8. Alternative
  9. Fleur de Lys
  10. Katoria
Edited 56 minutes later by .
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- You say tundra is now finished, how is it different from the A3 where some people built new towns there ?

- the colorado stripes... I can see tuey raging already :) But fortunately most people aim wealth victory so we will have targets, but it sure is weird that we may have to reduce all science buildings to 0% a few days and that the first player at renaissance age will have some visit.

- I didn't know that we could keep some items of A4, if I did know I would have kept them instead of doing random tests with them.

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I don't know what was in A3 exactly, was the inside of the towns snowy?

The ability to keep items was kinda last minute decision, we weren't sure until recently if that feature will make it or not.

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Reply to

I don't know what was in A3 exactly, was the inside of the towns snowy?

The ability to keep items was kinda last minute decision, we weren't sure until recently if that feature will make it or not.

There was no snow inside the A3 towns.

. It is great to see snow inside the A5 dwelling and the graphics are really good!

Thanks team:)

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Reply to

There was no snow inside the A3 towns.

Really ? I'm talking about the few people that built towns to the very south/north. What was there then, same as temperate ?

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Sometimes your town location will have very tough monsters right from the start

Like a group of 10 Royal Worms  ~51atk/57def/1.3k HP right at the beginning ? Really what's the point ?

Edited 20 seconds later by .
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Reply to

There was no snow inside the A3 towns.

Really ? I'm talking about the few people that built towns to the very south/north. What was there then, same as temperate ?

Actually it was one of my A2 heroes who was able to build a town up in the snowline of another continent north of the old Littlefield continent :) There was no snow in the town itself but plenty on the world map around it.

That hero was in the northern grasslands which did extend into the snow at the very top of that continent.

Edited 12 minutes later by .
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Reply to

Really ? I'm talking about the few people that built towns to the very south/north. What was there then, same as temperate ?

Actually it was one of my A2 heroes who was able to build a town up in the snowline of another continent north of the old Littlefield continent :) There was no snow in the town itself but plenty on the world map around it.

That hero was in the northern grasslands which did extend into the snow at the very top of that continent.

Same here.  I had palm trees in my tundra town in A2 but grasslands type environment over all.

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Reply to
Sometimes your town location will have very tough monsters right from the start

Like a group of 10 Royal Worms  ~51atk/57def/1.3k HP right at the beginning ? Really what's the point ?

As explained in the discussion at the top of this thread, they guard treasures that you can build toward reaching later. Much less frustrating, because assured of eventually being overcome, than the case in my A4 hometowns, where I had thorns and piles of slate that I was never able to get past to reach silver/steel chests. The one of my heroes who randomly got Garden Shears wasn't the one w/ the thorns!

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Reply to
Sometimes your town location will have very tough monsters right from the start

Like a group of 10 Royal Worms  ~51atk/57def/1.3k HP right at the beginning ? Really what's the point ?

Ah, so you would not want my dragons? :)

That golden chest looks rather promising. I wonder how quickly I can begin to battle those dragons.

Edited 18 minutes later by .
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I'm playing two heroes right now, and when I use the F3 button, I can see a slalom course with seven groups of dendrogs with an ordinary looking chest at the end with my hero #1. Now I do wonder, if that's worth fighting for. ;)

With my other hero that's a totally different thing. There's a  BIG golden chest at the end of another slalom course with 5 groups of wooden creatures looking like scary birdhouses. 

But maybe that's all deceiving. Could be that the big golden chest contains nothing worth fighting for, but the ordinary looking one could be THE big win ??? Well, I'm going to find out someday... :))

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Why do you hate me so much, random town generator?? It seems i have a golden jewelled chest... guarded by 12 packs of broiler dragons, almost 50 of them... i hope that when (and if i ever) i open it i wont find a pack of food and a blue phial. That would be something not too enjoyable 

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I will not use f3 to discover what is there before I am able to get it :) I will wait until I can clear the fog

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Good thing, F3 is locked for quest locations, otherwise people would spoil the fun too much (i.e. secrets).

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Reply to

Good thing, F3 is locked for quest locations, otherwise people would spoil the fun too much (i.e. secrets).

Totally agree!! Nice call Bers  ;)

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Do you have to donate in order to play Alpha 5? I played Alpha 4 with no problem but can not download Alpha 5.

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Just a note .. I did not use F3 to find my dragons. They were hanging around outside the clouds. I found the slate obstacle and dragons were right behind it, as well as several groups flying around the trees to the south.

My second attempt at a hero does reveal a slate obstacle but no monsters can be found around it so far.

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After a couple of days and a couple of heroes, here are my impressions;

1) We are too crowded. Not news. Not unexpected.

2) The gardener game explanation is too wordy. I get confused reading it. I would like to see a more concise, considerably shorter explanation of how to solve this puzzle. I like to see things kept short. In the beginning of this game there is a lot of reading going on.

3) A lot of overlap in the wording for shaman and gardener. The wording is actually explaining the roles of the witch doctor and the explorer. Again, explanation much too long. As it is now, the all-important "talk" button for the shaman and the gardener are relatively hidden.

Overall, I love the snow, especially during this summer heat wave. :) The graphics are a completely new environmental touch. I am not sure if it is on purpose, but my current ability does not allow for excavation, so the excavation locations are not revealed.  I like this. The added games and side quests make the tedious and slow first upgrades more fun and easier to bear. I like how the shaman introduces the idols by making the search for them as a quest.

It is always difficult to remember what life is like with limited resources at hand and for the time being difficult to obtain, but it seems that now .. with upgrades, exploration, trading, quests, and games .... my heroes are being kept quite busy. Now if I only had some room to expand ....

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