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Battle System Rebalanced - Unit and Hero Stats Tweaked

Battle System Rebalanced - Unit and Hero Stats Tweaked

Today we re-balanced the battle system and provided additional tactical variety, allowing heroes to beat stronger opponents with the proper unit combinations. We have significantly tweaked the stats of most of the units as well as the hero.

As a result of this update, the battle side of the game has become more of a "rock-paper-scissor" type system. This means that one unit type is strong against one type and weak against another type. For example, a Hunter is strong against a Nomad, but weak against a Brave. A Brave, on the other hand, is weak against a Nomad, but strong against other stone-age infantry, and so on. Pay attention to bonus attacks to figure out which units are strongest against the target unit. It might require numerous battles to figure things out though, so look at the reports and replays if you want to dig deeper into the game mechanics.

Short example: With the re-balance, if you fight armies of the same value (in resources) but with units who have an advantage over enemy units, you can completely destroy the enemy, while losing only half of your army.

Hero bonuses and strengths have changed as well. Before the update heroes were leveling up too fast, resulting in heroes' strengths growing faster than that of their armies. The update resulted in some stats becoming stronger, while others have been weakened. Also, the amount of experience required to level-up has increased significantly. This will now more closely resemble the final game.

As I  warned in advance, all heroes were reset to level 1, all earned equipment items were removed (except those given at the start), and all hero perks and stats were taken away. We have given everyone ten Figurines of Enlightment to help with leveling up again (only heroes who were above level 10 before the wipe received them). Unfortunately, this step was inevitable to test the new hero/battle system from scratch. Hopefully you understand that this is an alpha-test and wipes and resets are part of the package and normal for this stage of the game.

Other changes of this update:

  • Monsters were weakened. It might look like they are not if you look at their health, but health is not the only stat which defines the unit/monster.
  • Monsters will be spawned less often, around 3 times less often than they were.
  • Unfortunately, the existing monsters have not been removed - there is no way to remove them easily - it requires too much time and scripting for that specific issue to be solved. We decided that, due to this being an alpha-test, time would be better spent on the actual game instead.
  • Sunken boxes should now contain items.
  • Other minor fixes
9 years ago
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Comments

Battle balance?  There is no battle balance.   Hero levels do not determine the outcome of a battle.      Players who spend all their resources on war supplies cream those who don’t.

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Please dont start this again, we have a separate threads for your concerns. This news about unit stats being changed and how battles are different after the update.

I've heard some player said she like how you need to figure out different unit combinations now to fight different types of monsters. This is kind of feedback we need, not "all battles are bad", that's not very constructive.

Edited 1 minute later by .
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I want to play..................... 😡😈😵😟😫

9 years ago Quote
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I am so eager to play this game but fell uneasy to know that play for everybody is a long way to go......

9 years ago Quote
9 years ago Quote

pls developers, I am very very eager to play your nice game since you announce it, but still a long way to launch? can you make it quick?

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How to play this noob game

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