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Beta 1 Deployment: Thornsville, Mines, Apocalypse, and more...

Beta 1 Deployment: Thornsville, Mines, Apocalypse, and more...

Today after years of Alpha Test we are moving to Beta Test with Beta 1. The new version of the game not only has some new stuff like with every new launch, but also has some significant changes underneath.

We have announced some of them earlier, but let's go into details about everything.

Thornsville

After a long wait the story continues with addition of new quest location - Thornsville. Mysterious Mr. Thorn awaits you there. You will have to figure out who he truly is - an unexpected ally or someone who has his own goals in mind.

Random Mines

The Dungeons were highly praised addition to the game so we decided to add something similar due to popular demand. The Random Mines are a set of 9 side quest locations with randomized content - you will find new types of puzzles and activities in them. You will be able to return to them to mine purified ores and crystals just like you return to monster dens for experience. This is the first real work of our new level-designer so he will be very delighted to hear your feedback about mines.

Cataclysm

Instead of global wipes of Alpha stages, in Beta wipes are individual so it is not punishing anymore to start later after launch, because you will have the same amount of time whenever you start. After start you will have 5 months of playtime in order to expand your country, reach significant place in the world, and reach one of the Victories. Otherwise, something evil, dangerous and seemingly unstoppable will come after you and destroy your whole country. You can learn more about cataclysm in the previous news post.

Apocalyptic Prophecy

In order to explain why the cataclysm happens we have added some story bits, twists, and easter eggs. The biggest one is a whole new quest which also includes a totally new minigame. You will be playing that minigame and uncovering the ancient prophecy about the Doomsday.

Movement Bonuses

The world map becomes even more exciting. Sometimes when your troops are marching on the world map, they can notice something interesting. They can notice it only when they walk past it, but if you see it by that time, you can interact with that bonus and receive some kind of reward. Different troops walking with different missions can notice different stuff, but all movement on the world map can uncover that bonuses, including reinforcements, attacks, traders, exporation, etc. Here is the list of possible entities you can encounter:

Land:

  1. Suspicious Bottle
  2. Training Dummy
  3. Scientific Scroll
  4. Magical Mushroom
  5. Hanged Man
  6. Bonfire
  7. Shortcut Sign
  8. Crafting Table
  9. Food Cache
  10. Lumber Cache
  11. Stone Cache
  12. Iron Cache
  13. Lost Letter

Naval:

  1. Smuggled goods
  2. Paper Boat
  3. Rum Barrel
  4. Tailwind
  5. Fisher Boat
  6. Bathyscaphe
  7. Garbage Island

Instant Completion

There have been requests to redesign the system of instant completion of 5 minute long building constructions. We have implemented it in Beta 1. We have reduced instant completion time down to 1 minute, but now it counts remaining time and not total construction time. Basically if your building has under 1 minute remaining, you can always complete it instantly. To make things better we have added instant completion to both units and technologies! For technology you can cut the remaining 5 minutes and for units it is last 15 seconds.

VIP System

We are very grateful to players who support us with donations, that's why we are constantly looking for ways to bring them more value and make their play more convenient. However, we are trying not to give too much power so the game will remain balanced and noone is buying their way to victory. This the reason why we have recently added free gift items to the friends and alliance members and a free supporter keys to present to someone else of your choice. By introducing those gifts donators can also help their friends.

To add even more value to donators we are replacing discount system in the shop with a whole new thing - VIP system.

VIP system allows you to gain VIP levels by buying items in the Cash Shop which will unlock convenience features. The discount is not gone, it becomes part of the VIP system, but in addition the VIP will increase instant completion time from 1 minute for buildings, 15 seconds for units, and 5 minutes for technologies by the same amount per each level. Instant completion time will become 2 minutes/30 seconds/10 minutes for VIP level 1, 3 minutes/45 seconds/15 minutes for VIP level 2 and so on.

  • The VIP effect is temporary and has limited duration, the maximum duration is 20 days but you can prolong the duration by making any purchase in the Cash Shop.
  • Increasing your VIP level will add extra 5 days of VIP duration (but no more than 20 days total).
  • If your VIP expires, you will loose all earned VIP levels and will have to start from scratch.

Zoryana and Diplomacy

Zoryana finally gets her advisor quest which will teach newbies to interact with other players, send resources and reinforcements and finally join an alliance.

The Winter that came late

The Arctic Tundra returns after 2 years, but in Beta we will be unlocking continents in different climates after previous one becomes fully populated, so even without wipes there will be some variety in climate too.

Smaller changes and additions

  • The Beta 1 signals new beginning with new music track of the New Dawn Age by Massage (DJ MoHaX), it features light adventurous mood with a darker and mysterious bridge.
  • Information Age has new building and units unlocked: Navy Base, Global Combat Ship, Nuclear Submarine
  • Achievements has been reset except the ones which are given for the number of victories. Victory counters remain too.
  • 30 day rule has been restricted to the point if both players are 100 days old, the rule no longer applies and they can interact with each other.

The wipe of progress and refund of items

Just like it was announced earlier - all items that were purchased with Enkord Cash that were consumed after 1st of February 2018 are returned to the respective heroes. They will remain there, so don't worry about rushing to re-create all heroes to get back items, you can do so later anytime and your items will be still there. There are some other wipe details:

  • Any unspent Enkord Cash will not be lost and you will be able to spend them during Beta 1 without problems.
  • All items purchased with Enkord Cash (those which have E sign) were transferred from Alpha 8, so you will be able to start a new hero with these items from the previous Alpha.
  • You can take up to 3 equipment items from the old hero to the new one, so your best artifacts can be kept! Heroes who have completed the game with Victory before can take more items.
  • Like before - there are different bonus packages - Second Wind and Loyalist packages - so you will have a better start at Beta 1.

What's Next?

The deep changes will affect the way people play the game and we will be watching closely how the meta-game dynamics changed because of it. Those changes were necessary in order to focus on getting new players, because it is hard to drive players when the wipe is close - they will have limited time to fully enjoy the game and become fully hooked.

The new model will also allow us to work on the game with less pressure, focusing more on the story and adding features when they are ready, instead of rushing or postponing them until global wipes.

Overall this is a major milestone and we are really glad and would like to send huge thank you to all thse players who have been with us so far. I am sure there are a lot of exciting things to come so stick with us and get ready for something great!

However, I have to warn you - the early version of the new Beta stage might be extremely buggy. Critical bugs might even require us to reset the progress again. Plus, it will be extremely crowded at launch. If you want a relatively smooth experience you might decide to wait a few days or even a week. If you can't wait - welcome, but expect bugs, crashes, and a tight map.

In the comments below, let's reminisce not just about Alpha 8 - which is over, but about all Alpha stages 1 through 8. It's been years since the very first Alpha came out and I am sure it was an exciting jorney for most people. We would love to hear about your journey through alphas, so please don't be shy and post your story in comments. Also post impressions about your early dive into Beta 1.

6 years ago
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Comments

Is there an upper limit in the VIP levels to gain, like for example lvl 10 or 20 or so ?

6 years ago Quote
6 years ago Quote
Reply to

Is there an upper limit in the VIP levels to gain, like for example lvl 10 or 20 or so ?

currently 20 is maxium, but i don't expect people to reach it, most people would be at level 5-10 as it gets progressively more expensive

6 years ago Quote
6 years ago Quote
Reply to

"30 day rule has been expanded to the point if both players are 100 days old, the rule no longer applies and they can interact with each other."

To be sure, you mean that now, a player with 149 days old can attack a player with 100 days old ?

6 years ago Quote
6 years ago Quote
Reply to Anonymous

"30 day rule has been expanded to the point if both players are 100 days old, the rule no longer applies and they can interact with each other."

To be sure, you mean that now, a player with 149 days old can attack a player with 100 days old ?

Exactly.

6 years ago Quote
6 years ago Quote
Reply to

Well, I am sort of confused too, this is how I see things as an outsider. Back in the days I was asking what happened, but the parties declined to comment. I still think it is an important event for the lack of something better (full-fledged despot war), so I am mentioning it for historical record.

Since you clearly admit you do not know what happened, maybe as the creator of the game, you should remain neutral and unbiased.

6 years ago Quote
6 years ago Quote
Reply to

I am so confused by this. Who did Birds train to be a leader and what alliance split from them that destroyed them? I seem to recall most of the attacks were from BF, FF and DR. And I am CERTAIN spite didn't train any of those leaders.

Nor did BF and FF take players from Birds that I recall.  I can say with certainty that FF did not.  DR as I recall, absorbed Birds and some stayed while others left.  Color me confused as well. 

? Para Bellum

6 years ago Quote
6 years ago Quote

Hello. I don't understand why my progress begins again after update game.

6 years ago Quote
6 years ago Quote
Reply to Anonymous

Hello. I don't understand why my progress begins again after update game.

This is explained in the page you read when you download the game. The alphas always reset the progress of every player at the end. If you came in close to the end, you was one of the unlucky players that had reset early on. But now the Beta resets everyone individually after 5 months of play time.

6 years ago Quote
6 years ago Quote
Reply to Anonymous

"30 day rule has been expanded to the point if both players are 100 days old, the rule no longer applies and they can interact with each other."

To be sure, you mean that now, a player with 149 days old can attack a player with 100 days old ?

With the new sessions in the example you give of 149 versus 100, the older player will be close to vanishing since 5 months equals approximately 150 days.

6 years ago Quote
6 years ago Quote

Such a long time to be in this game... The alphas have been a lot of fun and very annoying over these last few years. 

I started my teya adventures back in Alpha 4 in Abenia as a lonely collect player scared of attacks.I quickly learned to love the game, the story, the questing, the puzzles, the monsters...

They all ended pretty quick back in that alpha, we did not have much to do. I started to grow bored. As i was about to quit the game for good I was asked to join an alliance, so I said sure.

This opened up an entirely new life in this game, almost a totally different game in its own.

I was attacked viciously by multiple players in different alliances and wiped out a few times...I did have 5 heros, mostly in Katoria. I will admit, I was very worried about attacks at the start. But, I quickly learned just how fun it really is to be attacked, win or lose. And i eventually went on to start an alliance with the help of other players who had also been wiped out.

The game itself is wonderful, so many new things have been added over the years and so much to do. So many ways to play and gear your heroes, The dev team has done a great job.

But my most memorable moments all came from PvP, sending my army out as reinforcement to surprise an attacker just to laugh. Or sending my army out to attack players for fun. I have spent a lot of time helping random players learn to defend and/or attack. I personally think the game will grow boring if there is only a few strong alliances/players in the game so i try to help.

I really would like to give advice to players. This is a VERY social game and I would like to encourage those shy players to seek help from others, talk to others, make friends. It will make this game so much better for you I promise. There is a ton of gossip and rumors in this game too... So make that choice on your own lol, personally I take that drama with a grain of salt.
The community has been so small over these years you tend to hear multiple stories about the same players. Can be very amusing at times :)
I learned one of the best things about this game are the friendships you make.The friendships alone keep people here over all this time.

To the Devs, you have all done a fantastic job molding this game over these years, I look forward to seeing whats to come.Whether I stay or leave, this will always be a game I will continue to check up on. I really hope this community continues to grow larger and larger.

Edited 4 minutes later by .
6 years ago Quote
6 years ago Quote
Reply to

Such a long time to be in this game... The alphas have been a lot of fun and very annoying over these last few years. 

I started my teya adventures back in Alpha 4 in Abenia as a lonely collect player scared of attacks.I quickly learned to love the game, the story, the questing, the puzzles, the monsters...

They all ended pretty quick back in that alpha, we did not have much to do. I started to grow bored. As i was about to quit the game for good I was asked to join an alliance, so I said sure.

This opened up an entirely new life in this game, almost a totally different game in its own.

I was attacked viciously by multiple players in different alliances and wiped out a few times...I did have 5 heros, mostly in Katoria. I will admit, I was very worried about attacks at the start. But, I quickly learned just how fun it really is to be attacked, win or lose. And i eventually went on to start an alliance with the help of other players who had also been wiped out.

The game itself is wonderful, so many new things have been added over the years and so much to do. So many ways to play and gear your heroes, The dev team has done a great job.

But my most memorable moments all came from PvP, sending my army out as reinforcement to surprise an attacker just to laugh. Or sending my army out to attack players for fun. I have spent a lot of time helping random players learn to defend and/or attack. I personally think the game will grow boring if there is only a few strong alliances/players in the game so i try to help.

I really would like to give advice to players. This is a VERY social game and I would like to encourage those shy players to seek help from others, talk to others, make friends. It will make this game so much better for you I promise. There is a ton of gossip and rumors in this game too... So make that choice on your own lol, personally I take that drama with a grain of salt.
The community has been so small over these years you tend to hear multiple stories about the same players. Can be very amusing at times :)
I learned one of the best things about this game are the friendships you make.The friendships alone keep people here over all this time.

To the Devs, you have all done a fantastic job molding this game over these years, I look forward to seeing whats to come.Whether I stay or leave, this will always be a game I will continue to check up on. I really hope this community continues to grow larger and larger.

Very good information for the New Players. 

6 years ago Quote
6 years ago Quote

My question is about the mines are they all done or are there some that are TODO? I ask because I have one that has a roadstone that says TODO.  There is nothing for me to do there, I click on everything but nothing happens. I have Traps but no trips that I can find. 

6 years ago Quote
6 years ago Quote

Can you give us an update as to how you think the Beta 1 rollout is going?  Problems reported seem minor and the environment pretty stable.  How many players were playing at the end of the last Alpha and how many are now playing in Beta?  I'm trying to judge when to take the plunge...  as are many others :)

6 years ago Quote
6 years ago Quote
Reply to

My question is about the mines are they all done or are there some that are TODO? I ask because I have one that has a roadstone that says TODO.  There is nothing for me to do there, I click on everything but nothing happens. I have Traps but no trips that I can find. 

They are pretty much functional. Only some minor bits are missing like couple of roadstones and secrets. Could you please post a screenshot with "TODO" roadstone? Maybe we have forgot to replace something in a hurry.

6 years ago Quote
6 years ago Quote
Reply to

Can you give us an update as to how you think the Beta 1 rollout is going?  Problems reported seem minor and the environment pretty stable.  How many players were playing at the end of the last Alpha and how many are now playing in Beta?  I'm trying to judge when to take the plunge...  as are many others :)

I would say, biggest tech problems are already fixed, unless something unexpected surfaces, so technically it's ok to start, maybe wait couple of days more to be sure. Speaking about players - the biggest spike probably landed already, but it still a little bit crowded.

6 years ago Quote
6 years ago Quote
Reply to

They are pretty much functional. Only some minor bits are missing like couple of roadstones and secrets. Could you please post a screenshot with "TODO" roadstone? Maybe we have forgot to replace something in a hurry.

here is a screen of my todo roadstone

https://imgur.com/a/aMcVO

6 years ago Quote
6 years ago Quote
Reply to

They are pretty much functional. Only some minor bits are missing like couple of roadstones and secrets. Could you please post a screenshot with "TODO" roadstone? Maybe we have forgot to replace something in a hurry.

here is a screen of my todo roadstone

https://imgur.com/a/aMcVO

All temporary "TODO" messages on roadstones will be replaced by proper ones soon.

6 years ago Quote
6 years ago Quote
Reply to

They are pretty much functional. Only some minor bits are missing like couple of roadstones and secrets. Could you please post a screenshot with "TODO" roadstone? Maybe we have forgot to replace something in a hurry.

here is a screen of my todo roadstone

https://imgur.com/a/aMcVO

Thanks Riley that is exactly the one I have too!

6 years ago Quote
6 years ago Quote

I really dislike the new VIP system.  Now you MUST donate to the game in order to have less than X minute completion.  It was fair the old way where everyone had a less than 5 minute completion.  And also if you do donate and use for a VIP it only will last X amount of days.  So you MUST keep donating to enjoy those completion times.   So slowly becoming "pay to play"?   You always insisted that there was no advantage to donating, now there is.

6 years ago Quote
6 years ago Quote
Reply to

I really dislike the new VIP system.  Now you MUST donate to the game in order to have less than X minute completion.  It was fair the old way where everyone had a less than 5 minute completion.  And also if you do donate and use for a VIP it only will last X amount of days.  So you MUST keep donating to enjoy those completion times.   So slowly becoming "pay to play"?   You always insisted that there was no advantage to donating, now there is.

In other hand 1 minute completition works for all buildings so it's better than old way. 

But VIP might have too big effect, first level doubles free completion time, right? In that point it's not convenience feature anymore IMHO. 

Limited effect time is fine, best used after getting attacked to fix damage faster. 

Did way how locked (with research) buildings work change BTW?

Edited 14 minutes later by . Reason: typo.
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