Today's update comes with balance changes aimed to correct the situation where players mostly tend to focus on reaching later ages (to get later units) instead of enjoying earlier ages more.
Back in the days early age warfare was widespread and many players enjoyed it. Nowadays with Industrial / Information Age being so powerful, seems that noone cares about fighting in the early ages anymore.
In order to correct this we have made the following changes:
- Early age units now move faster. The lower age is, the bigger speed increase. Classical and Medieval Siege / Destruction units affected the most, although other units affected one way or another as well.
- Late age units and their upgrades increased in price. The later age is, the bigger price increase, thus Information Age units getting the biggest price increase.
- Planes have their price increased by 2x in addition to price increase mentioned above. It seems that planes are the preferred method of warfare now and it is certainly not how it was designed in the first place, so serious price increase will force players into thinking about how to use their planes and maybe opt for other units in certain situations.
- Greek Fire bonus damage reduced from 45(+9 per upgrade) to 20(+5 per upgrade) as it seems like this unit is one of the main problems with lower age warfare. Let us know how it works now, we may reduce it's bonus damage even more if it is still very powerful.
This update will make later age warfare more expensive due to price increase and lower age warfare more accessible, since with increased unit speed you can now do more attacks and thus make more damage.
Let us know what you think about this update and current state of the warfare in the game.
P.S. In web/phone version now you can double tap on the player name to open the info or tap and hold to open private chat.