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Making Early Ages Great Again...

Making Early Ages Great Again...

Today's update comes with balance changes aimed to correct the situation where players mostly tend to focus on reaching later ages (to get later units) instead of enjoying earlier ages more.

Back in the days early age warfare was widespread and many players enjoyed it. Nowadays with Industrial / Information Age being so powerful, seems that noone cares about fighting in the early ages anymore.

In order to correct this we have made the following changes:

  • Early age units now move faster. The lower age is, the bigger speed increase. Classical and Medieval Siege / Destruction units affected the most, although other units affected one way or another as well.
  • Late age units and their upgrades increased in price. The later age is, the bigger price increase, thus Information Age units getting the biggest price increase.
  • Planes have their price increased by 2x in addition to price increase mentioned above. It seems that planes are the preferred method of warfare now and it is certainly not how it was designed in the first place, so serious price increase will force players into thinking about how to use their planes and maybe opt for other units in certain situations.
  • Greek Fire bonus damage reduced from 45(+9 per upgrade) to 20(+5 per upgrade) as it seems like this unit is one of the main problems with lower age warfare. Let us know how it works now, we may reduce it's bonus damage even more if it is still very powerful.

This update will make later age warfare more expensive due to price increase and lower age warfare more accessible, since with increased unit speed you can now do more attacks and thus make more damage.

Let us know what you think about this update and current state of the warfare in the game.

P.S. In web/phone version now you can double tap on the player name to open the info or tap and hold to open private chat.

2 years ago
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Some nice arguments regarding warfare here: http://www.totemtribe.com/talk/war-and-defense-general-observations/

2 years ago Quote
2 years ago Quote

I hope Greek fire is the same when used against monsters, like coffins and chariots in gladiator prison!

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I hope Greek fire is the same when used against monsters, like coffins and chariots in gladiator prison!


No, they are not

2 years ago Quote
2 years ago Quote

You might want to consider increasing the capacity of the rafts if you are encouraging classical and med age fighting. Maybe their speed as well.

2 years ago Quote
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You might want to consider increasing the capacity of the rafts if you are encouraging classical and med age fighting. Maybe their speed as well.


Raft speed is increased in today's update among other units

Edited 17 seconds later by .
2 years ago Quote
2 years ago Quote

Early age units not move faster. The lower age is, the bigger speed increase.        can you clarify this please.

2 years ago Quote
2 years ago Quote
Reply to

Early age units not move faster. The lower age is, the bigger speed increase.        can you clarify this please.


Exactly as it says. Stone Age units have the biggest increase, Classical Age speed increase smaller than Stone Age, Medieval Age smaller than Classical, etc. The slower unit was, the bigger it was affected by speed increase. Units that were fast already before the update most likely have little to no increase.

2 years ago Quote
2 years ago Quote

It was a typo. "Early age units noW move faster".

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2 years ago Quote
If I am understanding what has been changed...classical and medieval siege and destruction units have been improved for attacking. The foot units for this research age are useless.  Can not use them against most monsters.  Most of us only build garrison to level 5 for requirements.  We build the barrack for the crossbows the other units are again useless against monsters. We need to move through research to get the troops for monster fighting. Having us slow down research to attack each other at this stage of game makes no sense if that is the only part of game that is improved .
2 years ago Quote
2 years ago Quote

Good update, great for people who actually enjoy playing.

2 years ago Quote
2 years ago Quote
Reply to

If I am understanding what has been changed...classical and medieval siege and destruction units have been improved for attacking. The foot units for this research age are useless. 


With later age units price increase they are becoming less useless than before

2 years ago Quote
2 years ago Quote
Reply to



If I am understanding what has been changed...classical and medieval siege and destruction units have been improved for attacking. The foot units for this research age are useless. 

With later age units price increase they are becoming less useless than before

Having more expensive units later does  not make these ones stronger or more useable

2 years ago Quote
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Having more expensive units later does  not make these ones stronger or more useable


It does, because both exist in the same game and serve the same function

Edited 14 seconds later by .
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