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WAR VICTORY - new proposal

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I know that the other thread was closed , but I would like to make another proposal involving EXCLUSIVELY despots players , both for stripes and trophies.

Stripes : they will be obtained exclusively by ONE despot player attacking ONE other despot player IN THE SAME ERA . Those stripes can be obtained only in stone age, classical and medieval age, then they will be locked. That will incentive despots to attack each others A LOT in low ages in order to get the right amount of stripes required to built the Trophy hall. No stripes if joint attacks, no stripes if attack on lower or higher era, no stripes if attacks on collect players. Just 1 despot vs 1 despot, same level, same politics, same chances, but each one with his own skills and strategy...The Heroic Unslaught button can be used for this type of attack ( without possibility to share the link of course) . Also , the other player cant be reinforced, maybe a pop up saying :" heroic unslaught incoming, player cant be reinforce for instant"? His units can be moved of course by the commanders of his alliance ( when the attack is against a despot player in an alliance)

This will give to the PvP players ( 1 vs1)  the possibility to make attacks very early. Today , the game has a very slow  PvP aspect  , and is more Alliance vs Alliance as long as it takes arround 3 months to rise correct armies and make serious damages. Starting rennaissance ( once stripes are locked) all despots can start to work filling up their Trophy hall. Roughly , we will have 2 or 3 months to do that, a lot of tests must be done in order to see which trophies are obtainable, which ones must be tweaked or increased, and so on....Without being able to built that Trophy Hall we are not even be able to test that victory....:-( 

Trophies : they will be obtained also exclusively by attacking despots players, either alone or making joints attacks and NO MATTER the era ( anyway, taking in account the  30 days rules it will limit a lot the attacks on low age players). 

Most of us have now second heroes in classical or in medieval, we have around 2 more months to play this alpha, maybe we can test this idea? At least we can try something .... 

We will still have war against collect players for globals, built borders and so on , but at the end of each alpha despots will have a real goal in the game, not only picking random targets on the map.....and being bored to death :-(((

Bers, please do not answer : " if you're bored attack another despot players" ... I think i've already explain ( and many others players did it too)  why atm despots players are not fighting each others and you saw by yourself that "rage implementation" didnt change anything to that. 

Fighting another despots players with a REAL motivation/goal/purpose will change that. I dont mind to destroy my army to get trophies ...but I will never do it just for "fun" or because I am bored, it doesnt worth.... 

*** thanks Savi for your ideas to this new proposal

7 years ago Quote
7 years ago Quote

I think it is a great idea,. War victory is not high on my wishlist, but I remember A3 and i loved wiping attacking armies (no better feeling in this game than that)  and this sounds like it will be like A3 again. :)

Edited 3 minutes later by .
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7 years ago Quote

I like the gist of this too. Besides making the war victory more interesting/obtainable, I mainly like the idea of potentially more 1 vs. 1 & despot vs. despot fights.

7 years ago Quote
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How this will globally change things? Most despots are in established alliances who refuse to fight each other.

Edited 22 seconds later by .
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Reply to

How this will globally change things? Most despots are in established alliances who refuse to fight each other.

Because we dont have any valable reason to do it ...despots knows how to fight and they know ALSO how to defend . Like I said, fighting each others just for "fighting " doesnt worth: in terms of energy, of ressources, of time spent to rise army and sometimes of money  ...destroying army against a despot alliance means today to retrain and upgrade for 1 week..without having nothing in exchange! Why on Earth we will do that? 

If we are able to have our Trophy Hall in low age and in the way I've suggested above ( who's not involving collect players at all) , we will have a reason  to fight, and we wont have any problem to fight despots, loosing units, and retrain units and weapons...we will do it with a purpose, we will have a goal ...Today we have nothing , we are playing "safe " like you said ....no losses , no retrains, NO REWARDS. And BORED TO DEATH . It's simple...

7 years ago Quote
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I had already suggested a separate single player onslaught mode (similarl to Arya's suggestion) in the other thread...

Ok, let's say you have players A, B, C etc in alliance 1 and alliance 2: currently they won't fight because player A1 is friends with A2, B1 with C2, D1 with B2, etc. So even if the players F1 and H2 from those two alliance want to fight (maybe even have "reason" to fight), they can't because war will most likely never be declared between those two alliances.

Hence I wonder if this single player onslaught mode, for which war would not need to be declared (!), might be interesting - if F1 attacks H2 (example from the two alliances above) in this mode, alliance 2 has to decide whether they let the two players battle it out on their own, or if they want to declare war (against their friends) after all in order to retaliate as a group.

7 years ago Quote
7 years ago Quote
Reply to

I had already suggested a separate single player onslaught mode (similarl to Arya's suggestion) in the other thread...

Ok, let's say you have players A, B, C etc in alliance 1 and alliance 2: currently they won't fight because player A1 is friends with A2, B1 with C2, D1 with B2, etc. So even if the players F1 and H2 from those two alliance want to fight (maybe even have "reason" to fight), they can't because war will most likely never be declared between those two alliances.

Hence I wonder if this single player onslaught mode, for which war would not need to be declared (!), might be interesting - if F1 attacks H2 (example from the two alliances above) in this mode, alliance 2 has to decide whether they let the two players battle it out on their own, or if they want to declare war (against their friends) after all in order to retaliate as a group.

The amount of trophies required to achieve this victory is very high...the whole alliance will be involved in war automaticaly... The 1 vs 1 fight will be only for stripes, for the trophies everybody will be oblige to fight , no matter how many decide to built the Trophy Hall.

7 years ago Quote
7 years ago Quote

I like the idea of early age One on One PVP action since it will have a real purpose to those that want to take the path to the War Victory. 

As far as alliances go, anyone can leave an alliance temporarily to battle it out with another if there is a worry about declaring war or not declaring war.  I won't repeat why alliances are not at war with every other alliance as it's been said more times than I can count.

Early on PVP through medieval can also be accomplished if there is an option for the two alliance leaders to, as Bababandos suggested, allow the players to battle it out between them for stripes.  Finally, this could delay the formation of some alliances for a time as people will want to pursue their stripes on their own for a while if alliances will get in the way.  It has the potential of changing the landscape significantly IMO and could be fun for attackers and defenders alike.

Edited -1 second later by .
7 years ago Quote
7 years ago Quote

This seems to be a win win idea! This gives the incentive for despot players to fight each other, allows a path to truly test the War Victory without making it too easy. And it returns the game to a PvP game rather than Alliance v Allliance. Excellent idea! Bers please consider this, I really do think all would benefit from it and the game would be vastly improved!

7 years ago Quote
7 years ago Quote

Maybe make it so these one on one attacks can be done without two alliances having to declare war on each other?  When you go to make the attack, currently you are prevented by 'diplomatic' rules if you are not in an active war.  If you have another button you can click that gives you the 1:1 option, and thus locks everything else (like copying and pasting target link, etc.) as arya suggested.

7 years ago Quote
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Bers please consider this, I really do think all would benefit from it and the game would be vastly improved!

I can consider anything, but prefer to focus on things that have larger success chances right now. Hopefully next alpha will feature different new victory release. So far I have serious doubts this will make despots fight each other instead of staying safe in big alliances.

7 years ago Quote
7 years ago Quote
Reply to

Maybe make it so these one on one attacks can be done without two alliances having to declare war on each other?  When you go to make the attack, currently you are prevented by 'diplomatic' rules if you are not in an active war.  If you have another button you can click that gives you the 1:1 option, and thus locks everything else (like copying and pasting target link, etc.) as arya suggested.

That's actually pretty interesting idea and not hard to implement. We will allow "Heroic Onslaught" right now in the next update to be available even despite dimplomatic rules to see if it helps at least some way. Basically even now you can attack other despots if they are enraged, which is not that totally different from what has been suggested.

Edited 1 minute later by .
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Edited 21 minutes later by . Reason: ;.
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Bers, does this mean you will be implementing this option for ages up to medieval as Arya suggested? Or, for all ages?

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I love this idea.  Makes sense to me.

I have played before and when the boredom sets in, then players get cranky over the silliest things.

This idea would give them incentive to battle everyone, not just players that are in the way.  Not that that part is going away anytime soon, but it does give them something to work towards.

It may also give collect players incentive to play the other parts of the game too.  I know I would if that was implemented.  Would give me a challenge to achieve.  Something different and fun.

I know you have changed a lot of things since I played, but this is one of the aspects that DID need changing.  This may even entice me back, lol.  Well not now, but maybe later.

7 years ago Quote
7 years ago Quote

All I can think of here is that this gives a way for someone to help take out a town for someone else without having to declare war or leave alliance and earn stripes in the process. Otherwise I really do not see the value of this idea. If someone comes and attacks one of my members using this, my gut reaction is to then declare war and go attack the offender, so I do not see how this is anything but a way to get around rules. Maybe I am misunderstanding?

7 years ago Quote
7 years ago Quote

Well, this is just an experiment, we can always disable it back.

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Reply to

Well, this is just an experiment, we can always disable it back.

why not just remove the stripe requirement then? you can always put it back

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This brings back memories of early Alphas when two or three people would agree to attack each other for fun or experience or any other reasons ... I see the obtaining of stripes simply being an agreement between two despot players running back and forth to each other's domain gaining stripes until the objectives are reached. It will be so much easier for two players to spend early age and early alpha completing their stripes requirements.  

Ability to begin working toward victories should coincide no matter which victory one wishes to work toward.  Obtaining of the Trophy Hall (war victory) should coincide with the ability to build Wonder (wealth victory), and the now work-in-progress Pantheon (culture victory).

I guess this is the perfect answer for weaker or collect alliances - despot players will find value in attacking one on one and leaving the group attack altogether since it now has so much less value. The alliance now has less unity. Is this also an objective?I think it will open up for cheats and people will take advantage and ... the stripes will be easily
obtained and no longer a challenge

Edited 15 minutes later by .
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I see the following happening:

1 Extremely fast expansion by despots taking each others hoppers down without any possibility to interfere ( they stay protected in alliance , don't need to leave)

2 Unlimited "hero ranking" , because heroes can help eachother grow inside alliance, without any limitation.

3 1+2 makes 3: further imbalancing the tedious build up of balances.

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