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Different servers for different gameplay styles

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After thinking about it i have found a posible solution for the people that don't want to play pvp: enabling servers for different gameplay styles seems a good idea for me

It would be in the future, maybe in late beta or ever later, but i think it would help a lot with all the polemic arround peacefull and war driven gameplays

There can be 2 server (per example), one peacefull and one whith more action. even when you cant punish people for attacking in the peacefull, i think that the mayor part that got attacked will aliate ( even with aliances i feel that that doesn't happens now) to counterattack the "bully"

Of course anyone could join any server, but if you are war driven, i suppose you'd prefer a server with more action than the peacefull one, and, if you are peacefull, you wish to not be attacked, (thing that in war server would happen a lot)

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Hi Chao - the option of different servers has already been put to the devs and the answer was no (

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Reply to

Hi Chao - the option of different servers has already been put to the devs and the answer was no (

sorry then, i didn't see that thread

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Store is selling Lada's wards cheap

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I added a note under another thread of suggestions, but I have the same issue - peaceful heroes are unhappy with the way the game is played most of the time with what I see in the comments.  Can there be an alternative - when setting up - to block any attacks unless you open your town to that.  Like a shield that can be renewed other than the truce which doesn't last very long.  Or in my other suggestion, let peaceful players have their own parts of the map away grouped together.  With the warring heroes having a very long journey to battle them.

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I have answered this several times both in chat and here on forums, but I will reiterate here. Here was my answer back then and it didn't change much:

http://www.totemtribe.com/talk/single-player-mode/3/#post_10939

To crystalize my position - we do not plan to segregate our players base by any criteria - peaceful/agressive, single-player/multi-player, cat/dog lovers, etc. as the more different players play it, the more varied environment becomes and makes the game less boring.

Instead we aim to provide means to deal with your in-game problems. In case of attacks there are following means:

  1. Communality mode allows you to have 3 times less army to withstand your attacker.
  2. Towers and Wall allow to fight off without the need to regenerate troops.
  3. Stashes allow to hide resources and make enemy attacks less profitable.
  4. Shelter allows to hide troops until you accumulate necessary amount of them.
  5. Alliances allow people like you to team up together against common enemy.
  6. Chat/in-game communication allows to call for help and find yourself a protector or coordinate your defense with others.
  7. Items like Truce Proclamation and Lada's Ward allow for 24-72 hours of complete invulnerability.

Let me know which means you have used to deal with attacks and how they didn't work.

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They use truce on reuse!

Everyone is just going for culture instead of defence and then wonder why i arrive for the free meal

You guys own a KINGDOM, which means your are protector and caretaker of your "people". So much hands holding in chat but none actually plays the hero of the kingdom role.

Edited 8 minutes later by .
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Everyone is just going for culture instead of defence and then wonder why i arrive for the free meal

Rigth now for me  it's more important to have a good piece of land ( maybe even with strategical resources) than having a wallnut-like kingdom, thats an example of our different ideas on playing this. In this moment i'm trying to defend some of that resources so people with more culture (yes, im looking at you)  dont expand too much and steal them from me (i think that the map as it is today is a bit overcrowed but im not entering in that subject)

In the final game, ill try to get the science or expansion win, so for me culture is one of the most important things

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hello ... sorry that is not so fan of this game as you but I'm waiting for this game for almost 2 years and I was wondering when I'll be able to download this game and play quietly please a concrete answer. thank you
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It is a big issue when one player decides it is their duty to teach all of us how we should play the game.  This is happening where nearly all the surrounding heroes are using truce flags to prevent multiple attacks.  There needs to be some way of either giving us much more time to protect our peaceful towns.  I understand the game is developed in the Ukraine and there are attacks going on daily.  But that should not translate into all of us having to deal with the overwhelming attacks that keep us forever replenishing resources, which slows any defense we might want to have.  Please berserker - this needs to be addressed in a better way.  Too many people are upset about the trend of favoring the attackers and making battle and fight the most rewarding aspects of the game.  And for those who's egos are so fragile that they feel the need to keep attacking peaceful towns, same on you.  Find those who want to battle and then pick on someone your own size.  You are a coward to keep attacking peaceful areas.

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Please berserker - this needs to be addressed in a better way.  Too many people are upset about the trend of favoring the attackers and making battle and fight the most rewarding aspects of the game.

The battle is not the most rewarding aspect. In fact it is one of the most expensive and least rewarding. Attacking here is one of the hardest aspects because you loose on so many things - resources, culture, time. Plus how do you expect me to help if you ignore my attempts and continue with emotions? I have listed 7 points of possible means that can be done to deal with attack and instead of explaining which ones of them have you used and why it didn't work, you disregard it. Do you want me to address the issue, or just sympathize you? If it's the former, then the issue needs to be properly identified. Sorry, but "I was attacked and I don't like it" is not an issue, it's just emotions. In order to identify real issue we need analysis, and you ignore my attempts to do it.

Edited 2 hours, 2 minutes later by .
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I agree, berserker is favoring the attackers!

I wasnt even going to build rams, but there were 2 chests in towns that required them. Now there are the ones for catapults, so, it looks like ill be gathering taxes for building those

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Im kinda new to game, so far i realised playing leaderism against a region of full communamity isnt that easy, defending as communality looks pretty considering an army of 6 units wipes an army of 15 units that choose, i dont understand why peaceful people complain when all you have to care about is defense. 

Edit: berserker can you give me fancy avatar my hero looks ridiculous ! 

Edited 1 minute later by . Reason: Edit.
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I agree, berserker is favoring the attackers!

I assume this is sarcasm, but since some people might think otherwise, I have to clarify - I am definitely not favoring the attackers. Being an attacker here is way harder than in similar games, but I don't want to drop attacks altogether - they are an important part of the game and needs to be balanced.

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Ok, no more ironic comments about GMs, got it!

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In fact it is one of the most expensive and least rewarding. Attacking here is one of the hardest aspects because you loose on so many things - resources, culture, time. 

Yes, you are right attacking cost all this, but trying to defend costs exactly the same, i mean, the only thing that doesn't affect in population or culture at all is the palisade/wall, and it hasn't got any DIRECT effect in defense. Towers are a good alternative but they are time and resource expensive, plus they make population go up at a good rithm. if you try to defend with an army it costs time (the population the building time and the time to create the army itself) resources ( used to build the trainig center and train and sustain the army) and culture

Maybe it could be fixed with some kind of unit that can only defend and not attack that maybe doesnt affect in culture, but as i only try to give ideas and all are refused i suppose that this will finish in the same situation again

I'm missing those guard towers so much now...

Pd, sorry about the empty citation box, i dont know how to delete them

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Game is designed to make people start the game at same time, a new player will never spawn close to someone playing since 2 weeks, which means,  i might be wrong, you are with persons playing as long as you do, you should be sciences and ressources wise capable to handle attacks especialy as communality. 

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It is fine to say you start out together, but some players have much more time to play and quickly build large towns with big attack forces.  Those who play less often, start slow and are quickly placed in defending all the time and spending most of the resources building defense systems and losing their ability to grow fast as the culture drops from all the defense items.  On the map, we are so close to each other that the aggressive attackers also are pretty quick to dominate the map, which further limits the growth of the peaceful towns.  I bring this up because I see so many players with truce flags up.  If defense wasn't a big issue, you would rarely see these, as was the case with Alpha 1 and 2.  One extremely aggressive player can ruin the playing for those around them unless the other heroes want to battle.  And what I see in the hero stats is that you gain more achievements, etc., if you battle a lot. 

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https://www.dropbox.com/s/nhmt5o8q9dm315t/Screenshot%202014-07-09%2009.04.33.png

For example - how do you defend against this many attacks?  And on this map, there are currently 5 truce flags up .  He currently has 5 towns in addition to his hero town that I can see, all very advanced.  And at this time, he is sending another attack.

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https://www.dropbox.com/s/qm6u9ebfxdan054/Screenshot%202014-07-09%2009.20.28.png

And this is the attack.  Does anyone understand how frustrating this is?  3 attacks, one right after the other until once again I will have to spend my resources and time rebuilding.  This is not fair berserker.

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