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Come on bers, its 3 time the science and space, its only the same in terms of troops!

Is it a small boost? You don't spend money on this game, you don't spend much time, you don't try to compensate that by socializing with others, getting friends/neighbors/allies to help you, don't focus on defense to make your life a bit safer, before you will focus on research/culture/whatever, not taking advantage of very healthy communality bonus. Not doing much to help yourself you are complaing it is not fair that player who spends loads of time and money to be on top of this game has advantage? Seriously?

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9 years ago Quote
9 years ago Quote
Reply to

Is it a small boost? You don't spend money on this game, you don't spend much time, you don't try to compensate that by socializing with others, getting friends/neighbors/allies to help you, don't focus on defense to make your life a bit safer, before you will focus on research/culture/whatever, not taking advantage of very healthy communality bonus. Not doing much to help yourself you are complaing it is not fair that player who spends loads of time and money to be on top of this game has advantage? Seriously?

I am always building something, i complain on the time of building defenses, not on my own time, about the socialicing, its not my fault if when i make friendship with someone he she deletes its kingdom, about defense, you are right, i wasnt giving it importance, i recognice it i wanted to build other things and i did it. And about the communality, define taking advantage. I have way more than half of resources protected,and the 300% bunus on defense is supposed to be always active, so now i am talking seriously, i didnt understand that last part, was i missing something?

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It still amazes me that some players forget they are here to TEST this game.

We were told in a very early post to potential testers that the game is still in a very unfinished state and that being a tester would not be 'fun' for most of the time. I have been helping to test this game since very early in stage 1.

One of my heroes was constantly attacked by 2 different players for about a month early in stage 2 and both wiped out my army in almost every attack. BOY!! Did I learn a hard lesson about building up my defences! We did not even have functioning shelters back then either. So I hid my small army and the hero in the opposition lookout and the Herald's home, along with plenty of food, to keep them safe.

This is my very first MMO game and I was quite shocked to see just how easily I was defeated by a human player at first...then I found my weak points and upgraded my defences before I started to build a bigger, stronger army. I did notice that the attacking army left very quickly when they found my hero and her army were not 'at home'. Losing some resources was far more preferable to me than always having to retrain a whole army and resurrect the hero as well after every attack.

Now, in stage 3, we have working shelters and can even build TWO stashes in each town. I am steadily upgrading the walls and building some of those archery towers to test how good they are in defence. My only hero is Communality this time so I can test how she copes with attacks.

This game was never designed to be another 'farm game' so building up defences is a good way to survive and progress through the ages.

Edited 13 hours, 55 minutes later by . Reason: Extra text added..
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I am here since alpha 2 but i also saw that post and as i feel that my type of gameplay right now doesnt requires testing, nor the gameis beeing entretaining as i said im deleting my kingdom.In a future update, if i see that i can help with anything again i will start another hero, but now i dont feel comfortable with my neigbourhood and as i see that instead of helping it looks like everything i say is wrong, for the moment im out, and thats it.

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Right now game is very close of a mix between sids meier civilization and travian, the game basics are beeing created and i assume the puzzing and quest content will be added later. 

You can't have a copy of previous totem ytribe serie considering its multiplayer, wars and attacks are now a huge part of this game you can't avoid it

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9 years ago Quote
Don't know if I can place is here, because it is not really a hint/tip/information. It is my opinion, but I do know there are many more that feel like this.

I know that A5 is an (very) exaggerated version of what is to come. At least I hope so.

We are all extremely close to each other and there is no room to grow/expand, however hard some of us try to keep culture going. But the first thing I come across is the incredible aggressiveness of players. They want land, they threaten, and if you are not willing to leave your dwelling, they attack with everything they have. Sometimes even several times per hour. Even when players are gone. Does not seem a fair "victory".

This game is -to me- supposed be relaxing, get away from daily sorrows and all the horrors in the real world. There are so many war games. If that is what you like, fine. But right now -in spite of earlier promises- this game is getting more and more a war game and there is little to none respect for the "farmers" who just want to enjoy the game exploring, building, growing, fighting monsters, solving puzzles (or at least try to).

I've read it before. The suggestion to separate peaceful players from war players. This would certainly be welcome as far as I am concerned. But al least it should be possible to not be constantly be attacked because someone thinks he/she should have your land, because they invested so much time (and money). If nothing else than give to possibility to move peace players with everything they own to a new space with no war players. Most of us invest a lot of time and/or money to make our country livable etc. BUT if peace players are willing to move and do move than the war players should pay for the move eventhough the peace player take all their belongings with them. War players want peace players to give up land, let them pay!

So in other words, give peace players more to be able to enjoy playing peacefully and not be (constantly) harassed/attacked by aggressive players.

This should be a game for everyone to enjoy!

Edited 2 minutes later by .
8 years ago Quote
8 years ago Quote

Sorry, but I will state my opinion once again, even if the devs don't want to hear this...This is a war game -  and as it is, there's only one other thing to say: of this kind there are already enough of on the internet. So, I really wonder what the devs think is making their game so special. If not for the riddles and hopefully a good storyline to go along with, I wouldn't play this game any longer, 'cause relaxing it is certainly not. Lots of bullying, with coordinated waves of attacks that don't leave you anything. Frankly, I wonder why I should spend any more money at all, if not for Lada's wards that give a bit of a breather. But how many should I buy by donating to have my peace ?

Sorry, but once again I'm fed up with it and that's not a feeling I want to get in my "relaxing spare time".

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Wait. Peacefully enjoy the game? Last I checked this game was in alpha and we are all alpha testers.

We are here to find bugs and point out anything that seems weird/stupid to the Dev's and see if they decide to tweak it. AKA Give the Dev's constructive criticism.

And of course people are forming attack groups. When the main story is only halfway(Or 1/3 the way, I don't know how long act one is supposed to be) Act one people will run out of things to do other then above mentioned thing. So they gotta do something in-between doing above mentioned things :/

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8 years ago Quote
Reply to

Sorry, but I will state my opinion once again, even if the devs don't want to hear this...This is a war game - and as it is, there's only one other thing to say: of this kind there are already enough of on the internet. So, I really wonder what the devs think is making their game so special. If not for the riddles and hopefully a good storyline to go along with, I wouldn't play this game any longer, 'cause relaxing it is certainly not. Lots of bullying, with coordinated waves of attacks that don't leave you anything. Frankly, I wonder why I should spend any more money at all, if not for Lada's wards that give a bit of a breather. But how many should I buy by donating to have my peace ?

Sorry, but once again I'm fed up with it and that's not a feeling I want to get in my "relaxing spare time".

Ever since the launch of Alpha 1 people have always complained about attacks and agression of other players towards them and we have always been looking carefully into their complains. However we haven't reacted to what they say, instead - we were looking into the issue as a whole. That's why throughout all this time of testing numerous times we have added tools to defend oneself better. We have added catacombs, improved towers, made them more powerful, etc.

However you can't please everyone, that's why we are trying to make it appealing enough to a wide types of players. If you want to call it a war game, you can do that, but if a lot of grannies playing here find this "war" aspect bearable, then this must be a very different war game, a "war game lite" so to speak.

Personally I don't think the war aspect here plays a major role in this game directly. It may become bigger or lesser problem depending on were you at in your current state or development and diplomacy, but I would say majority of players here do not war constantly and more often than not focused on different things.

Being said that, even despite he fact that this game does not have as much battling as other war games, I still think the war aspect is very, VERY important and that's the reason why you will never be totally safe playing Totem Tribe II: Jotun and why we will never start a separate peaceful sever, etc. The war is very important not because it causes grief to people. It is important because of the motivation boost it gives to all players. The fact that you CAN be attacked makes you to stay on your toes and pay attention to your country development at all times. The war adds spice to the building and exploring parts which can become boring pretty fast.

Just like you say it is a war game, others may say it's a farm game, and there are enough farm games already. I think the uniqueness of this game in how it combines war and farm aspects.

Totem Tribe II: Jotun is not Totem Tribe 1. You cannot play at your own pace, because you are not alone and the pacing must be the same for everyone. TT2 has a lot of similarity to TT1, but also has a lot of differences. Those differences are not failures, but a choice we made when designing the game and war between players is one of it. Don't ask us to fix something which is not a bug, but a feature from the very beginning. I do not expect everyone to grasp the concept right away, but I think there are a lot of players here that initially were discouraged by the war part of the game, but eventually dug it and now enjoying that part. Maybe some of them can even post here to confirm.

Edited 22 hours, 50 minutes later by .
8 years ago Quote
8 years ago Quote

Thank you for the invitation, berserker!

I'm never going to enjoy the war aspect of the game. But I certainly see it as incentive for me to build defenses in my towns, enhanced by troop recruitment, the latter also aimed against monsters. Which elements the towns' production must support, along with other building goals. And I enjoy managing that; if I didn't, I'd've deleted my account long ago.

However, I must comment on some silly rhetoric from certain war-makers: A player and/or his stooges telling me or a member of my alliance that a hero needs to disappear from their current location because that player's hero needs to expand.

Umm, no.

Rather, the opponent wants to expand w/ their hero and is willing to wear me or my ally down w/ suffficient attacks from themself and their alliance--if they can manage that. Someone calling that desire a need implies they belong to an evidently superior class/race/species to which others must bow. (Of course I've no problem w/ their saying they need to attack in order to accomplish their goal. True, that!)

Edited 2 minutes later by . Reason: Add courtesy..
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When i first started this game, the war aspect did bother me a lot, to the point of wanting to quit. I did not have the time to keep up with the more advanced players at all.

But, i learned fast how to defend, then the attacks stopped... From there i was left to just farm... This became sooo boring that, again, made me want to quit.

So yes, i agree that the war aspect of the game can be a turn off at first, but if you just accept it and learn that it is an important part of this game you will change how you play.

Making new friends, joining alliances, forming alliances, helping other alliances that are like-minded. There is so much more potential to this game then just being attacked, stop being scared of it and just jump in. Whether or not you want to be on the offensive or defensive sides, there are a ton of extra fun things to this game if you just stop being scared and accept the fact that there will always be a chance of attack. It is part of the game for a reason, and i do not think insulting the game devs about their game is "constructive criticism"

You would be surprised at how much teamwork will do in this game.

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8 years ago Quote

I totally agree with Barnes. I was so afraid of the war aspect and viewed warriors as "monsters."  Then I got to know the "monsters" better, I learned that they just really liked figuring out how to take down a town, as well as build one up. For many of them, it was a type of puzzle. This made me want to try it as well.

Everyone in the game has been attacked or will be attacked. To include Bers. You have to figure out how to balance everything. And that includes the art of negotiations. If you want to survive in this game, that also is a skill that must be developed. 

I had never played a multi-player game before and I found that very intimidating in the beginning, now that is my favorite part of the game. I have gotten to know so many players from all over the world. And so many are so helpful, even if we are opponents on the battle field, they still care about me as a person and want me to enjoy the game. 

I messaged someone who was attacking me that I thought we were friends and he answered back, "We are! That is why I am playing with you."

There is a player who attacked me and I attacked him, on more than 1 occasion. Somewhere in the midst of the attacks, we became very good friends and we both sharpened our skills. 

Find a way to make friends, even of an enemy. It will help you in the game and really make the game more enjoyable for everyone.

No one likes to lose a hero, but you can always start over with a new hero. And no matter how many times you have played before, it will be a different experience. And you will have gained many skills from the hero that was lost, that you can apply to the new one.

8 years ago Quote
8 years ago Quote
Reply to

However, I must comment on some silly rhetoric from certain war-makers: A player and/or his stooges telling me or a member of my alliance that a hero needs to disappear from their current location because that player's hero needs to expand.

Rather, the opponent wants to expand w/ their hero and is willing to wear me or my ally down w/ suffficient attacks from themself and their alliance--if they can manage that. Someone calling that desire a need implies they belong to an evidently superior class/race/species to which others must bow. (Of course I've no problem w/ their saying they need to attack in order to accomplish their goal. True, that!)

What you're calling "silly rhetoric" is just "good sense" in this game.

Yes, it's true that some war-makers "needs" to expand. Because they "needs" to get ressources that could match with their game's style playing. Is not a desire ...is a need in order to enjoy leaderism way -  one of the 2 ways proposed in the game.

 So, when a player ask to another one to delete because he is on his way, is just to avoid him to spend time, ressources and energy to rise a country  who will be wiped sooner or later from the map. Because is what it will happened ...being stubborn in this kind of situation cant bring nothing positive - only anger and bad feelings. Most of the peoples who complained beeing attacked in the forums are in really bad spots, surrounded by big countries. Delete and relocate is a safe and wise option - and the only one possible.

8 years ago Quote
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Those who say, one should just relocate, forget one thing, I - and probably others too - spent and still spend money on a certain hero to develop a town (blueprints), so it does not only hurt my game experience, but also my wallet. If the attacks start in an early phase, when I have not yet spent quite a sum, then you are probably right...I should just have relocated then, but these attacks started later.

I know, that there are different opinions on the character of the game and in which direction it should develop. So every (even controversial) discussion is good and helpful, but when it comes to the issue of MY money, I'm far less ready to discuss anymore.

Edited 3 minutes later by .
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8 years ago Quote
Reply to

Those who say, one should just relocate, forget one thing, I - and probably others too - spent and still spend money on a certain hero to develop a town (blueprints), so it does not only hurt my game experience, but also my wallet. If the attacks start in an early phase, when I have not yet spent quite a sum, then you are probably right...I should just have relocated then, but these attacks started later.

I know, that there are different opinions on the character of the game and in which direction it should develop. So every (even controversial) discussion is good and helpful, but when it comes to the issue of MY money, I'm far less ready to discuss anymore.

It's a free game.You don't have to spend money.

8 years ago Quote
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Reply to
It's a free game.You don't have to spend money.

That's true, but if you think it through to the end: No one spends money, the devs don't get money...Game over!

Edited 22 seconds later by .
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I am simply going to repeat my thoughts regarding "farmers playing a peaceful game without the threat of attacks". The reality is that the majority of farmers that I see playing are not "peaceful" by any means, and simply choose to be able to aggressively encroach on the domain of others without the threat of consequences. If one's neighbor is not happy about being crushed on all sides by other players, then the option for attack is available.

Again, do not claim that being a farmer is equivalent to "peaceful", and do your best to steal the land of others, and then complain because a neighbor becomes aggressive.

8 years ago Quote
8 years ago Quote
Reply to

I am simply going to repeat my thoughts regarding "farmers playing a peaceful game without the threat of attacks". The reality is that the majority of farmers that I see playing are not "peaceful" by any means, and simply choose to be able to aggressively encroach on the domain of others without the threat of consequences. If one's neighbor is not happy about being crushed on all sides by other players, then the option for attack is available.

Again, do not claim that being a farmer is equivalent to "peaceful", and do your best to steal the land of others, and then complain because a neighbor becomes aggressive.

Sorry, but I was at that place far before the attacking guys came there, and as the attacks come even from the sea side, could you please elaborate on whose expansion I hinder there ?

Frankly i don't care a bit about expansion. That game mechanics I always considered to be plain "unimportant" - I could use different words, but don't want to give the "red alarm for rude speech" a heart attack ;)

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Frankly i don't care a bit about expansion. That game mechanics I always considered to be plain "unimportant" - I could use different words, but don't want to give the "red alarm for rude speech" a heart attack ;)

One country heard from :). I am glad to hear your thoughts on the game. However, there are many who do not think likewise.

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One country heard from :). I am glad to hear your thoughts on the game. However, there are many who do not think likewise.

Well, the word "many" is always in the eye of the beholder: Not everyone states her / his opinion and just leaves the game quietly either because the war aspect bothers them too much, or (I'm giving you that one) because they don't find enough war-fun in the game. So we will probably never know how many agree or disagree with your or my opinion.

Edited 3 minutes later by .
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