In today's update we have implemented part of the hero perks that
were there but not working. Additionally we have added some new perks.
There are affected 20 perks total.
Perks Added/Implemented:
- Sower / Hoarder - these perks increase food storage while your hero in it. This should allow you to launch attacks further in earlier ages,
- Demolitioners perks now increase siege unit charges
- Destroyers / Devastators perks added that increase destructive unit charges
- Assassin perks now are workding - they add bonus damage against enemy hero.
- Golden Horde perks are working now that increases health of your army by 5% when fighting against army that has no hero.
- Phoenix Rising perks now are working - they provide a chance to resurrect some units in your army after they died. The more units are dead after combat, the higher the chance to resurrect.
- War of the Worlds perks are implemented - your army gets 5% armor boost per perk when attacking a town that has lower loyalty (rainbox) than the town you have sent army from.
- Fencer perk is split into two - Dual Wield and Fencer respectively. Now Dual Wield allows to equip second sword, but it's efficiency would be 50%. You will need Fencer perk for 100%
- Chopper - increases chopping weapons (axes) range by 1.
- Butcher - increases chopping weapons (axes) damage by 30% additionaly to mastery perks
- Basic/Advanced Double Strike - add a chance for hero to attack twice per turn.
- Martial Arts - effect of the perk is doubled
- Armor Breaker - hero's unarmed attacks ignore armor
- Disarm - hero's unarmed attacks disarm his/her targets. Disarmed target's attack is reduced down to 1 until the end of battle.
- Stargazer - hero attacks ranged units first
- Keen Eye - hero attacks siege or destructive units first
- Shooting Range - hero attacks units that have the lowest health first
- War Criminal - hero attacks healers first.
Complementary Changes
- Bonus attacks in form of artifact bonuses has been increased Read More... »
| Posted 3 years ago | 18 comments |

