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Totem Tribe 2 will be released earlier but with limited features.

Totem Tribe 2 will be released earlier but with limited features.

Our decision to make Totem Tribe 2 online-enabled to support multiplayer now allows us to do other interesting things. Since we have so much stuff planned for TT2, it will be very hard to pull it off in the next 1-2 years. On one side we want to make this game as big and diverse as possible, but on the other side we don't want our fans to wait years and years till release. Therefore we decided to release the game with limited number of features but will keep adding more stuff to the game later. Moving the game towards multiplayer and online play will allow us to do just that. Totem Tribe 2 will have automated updater which will allow to update the game each time you launch it, if there is a new content available. You will no longer need to search for patches and fixes or download new versions. Automated downloader will do that for you.
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I have always purchased the games I play, to insinuate that since I don't want to play online I must want to pirate the game is very insulting. I just prefer to play by myself. I reread the string about multi player and you are correct that you didn't say the game could be played offline. I do have a high speed connection I just don't like on-line games. It makes me feel like the whole world is watching me and I like my gaming private. Thanks for the original games.
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You can name the game "offline" if this will make you more comfortable, just stay connected to the internet in order to play it.
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Berserker, I personally will continue with this game as most if not all of the worthwhile games are being made for online connectivitiy. Online does not necessarily mean that I can see someone else playing if I am not playing the multiplayer part of the game. It just means that if there is an update put in while I am playing, it will automatically download. Am I correct in my statement?
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Yes, you are thinking the right way. We haven't decided yet, how exactly multiplayer part will be played out, but for those people who prefer to play alone this means they can get frequent updates, online rankings, achievements, etc. Multiplayer features will be always there, like market where you can trade resoruces with other players, however you are not obligated to trade or interact with others to complete the game.
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Beserker, not to be nit-picky, but you previously wrote: "The game will be pretty much the same as TT1 - you download and play it, you will not be forced to play in browser, however online connection will be required for all those player interactions. I don't think this is a major problem since it's hard to see offline-only PC nowadays." http://www.enkord.com/forum/blog.php?b=256 Perhaps it was my reading or language barriers on your part, but I took it to mean that the online connection would be limited to the multiplayer part. Maybe you haven't actually said it could be played offline, but you also haven't been explicit about it either. I haven't played Gunrox (or any other multiplayer/online game), so I don't know how that works and maybe that contributes to the confusion. I do agree that most just want an enjoyable experience, but I can say that the enjoyment is ruined for me if I spend 50 minutes out of every hour just trying to get my temperamental connection to stay up whilst doing something. It's why watching videos online (just in case there is some confusion: ones downloaded on Itunes or available for watching online via local TV station websites) is no longer enjoyable for me, because I lose the connection every ten minutes or so, making my viewing interrupted and having to wait for rebuffering/redownloading. I'm not a pirate: I enjoy paying artists - I am one myself - for their work. I simply want to a) understand how your game ideas actually work b) point out that not everyone will enjoy being online in order to play (and I agree with brendatimj, I enjoy playing by myself and never submit high scores, etc anyway) You're right, if you don't want to be online to play, then people should pick another game... which is why I've decided to wait until there is more info available. If I can 'demo' the game, then I will and see if it's worth my money/time. Compared to the previous Totem Tribe Gold, where I didn't even think about it; I just bought it cause I knew it would be good. And I'm not trying to convince you to do it some other way either. I am simply seeking clarification because previous posts had me confused. Do it whatever way you need to do it, and I'll figure out whether my limited 'fun' budget is worth spending on the game when it's released.
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Ok, let me explain my words you quoted. Online game and browser-based game (like flash games) are 2 different things. Online game can be browser-based, but not necessarily. Games can be online but not browser-based and they also can be browser-based, but not online. Totem Tribe 2 will be online but not browser-based, you will have to download and install it to play. Sometimes people call all browser-based games "online" but that is incorrect. Online game is a game which requires constant internet connection while you play. Totem Tribe 2 will require constant internet connection in order to play, thus it's gonna be an online game. And ofcourse there will be a free demo which you could try to see how the game works on your PC with your connection.
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another man's restriction. Australia for instance is hardly a back of the woods country, but if memory serves me correctly their internet has some pretty severe restrictions about how much data can be d/loaded, which includes playing games online... and some pretty hot prices if you want to increase your d/l quota. The makers of Totem Tribe obviously don't live in a country with those kind of restrictions. Pity that people who live in countries where internet now flows as freely as their water are oblivious to lots of other places where internet options are not exactly a staple item of the breadbasket.
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The makers of Totem Tribe are from Ukraine, and trust me, situation with internet here is way worse than in Australia. Nevertheless, if you are able to download the game from our site, you will be more than able to play it online.
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I am now going to take a wait and see approach. I did try gunrox but didn't even play for a minute because of the chat window. I am not interested in chating in any form when I'm playing a game. I'll try the demo but unlike TTG in which I bought the beta when the trial was offered I will just try the demo first.
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GUNROX is a completely different game in a different genre, different play style, different target audience. The only similar thing GUNROX has, is that it's online as well.
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You're misunderstanding me beserker. The confusion, for me at least, was the bit "all those player interactions". I assumed that 'player interactions' referred only to multiplayer. I understood completely that the game wouldn't play in a browser, as usually multiplayers games require downloads (I don't play them myself, but have read what they entail in order to play). However, I didn't think it would affect single players. I assumed if you played as a single it wouldn't require a connection unless there was an update or you wanted to submit a score. If, on the other hand, you had written something like: "The game will be pretty much the same as TT1 - you download and play it, you will not be forced to play in browser, however online connection will be required IN ORDER TO PLAY BOTH SINGLE AND MULTIPLAYER MODE. I don't think this is a major problem since it's hard to see offline-only PC nowadays." Then it would have been more explicit. Again, I have no problems with you heading in this direction, I was just confused when you tried to explain how it all works. Patwal, I live in Australia and am on the net almost all day for work, and depending on my location - I have a home office - the connection is temperamental. I have to sit in just the right spot to connect; it's not about restrictions at the moment, just about where I am in order to connect. This is nothing to say that every time my IP address changes, which is a few times a day, I suddenly lose connection and won't be able to connect again for a few minutes. My main reason for not wanting to be connected is that I often play computer games as a way of unwinding after spending the whole day online doing work. I don't have to worry about sitting in the right spot, and I don't have to worry about redoing something when the connection breaks. As it can often break several times in one hour, gameplay for me is a mental break whilst I wait for it to stop being a b**ch. "Nevertheless, if you are able to download the game from our site, you will be more than able to play it online." There's a difference between a one-off download (and trust me, backing up my website can be frustrating as I often have to try four or five times to do it) and being connected over several hours or a whole day. However, I'm happy to wait until the demo comes out and then see how it goes. If done right, maybe it won't matter that I have constant disconnections. Will the game save automatically every few minutes? Will it recognise if I am suddenly disconnected and create a save point? Or would I have to start all over again from wherever I saved last (meaning I'd have to save extremely often in order to ensure connection breaks don't interfere with gameplay)?
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You will not have to save at all, the game will be calculated on the server, thus even if you are disconnected, game progress is not lost - you can reconnect and continue on from where you left.
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now that i've come back to see some of the other comments and have learned that tt2 will be playable online only, i probably won't play it, either. i have to second brendatimj's comments...insinuating that your customers are pirates is really bad form and reason enough to take my business elsewhere...i do not like to play on line games, either...if i did i'd be playing world of warcraft not totem tribe. furthermore, there is a HUGE difference between buying something online and being forced to use it online (i bought windows 7 online and downloaded it, but i don't have to be online to use it)...it's really disappointing to learn how little you value your customers...bye enkord, i probably won't be back.
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Glad to hear that gameplay won't be affected - especially since I have spent the whole day today disconnecting every few minutes. It makes enjoying anything extremely unlikely. We'll have to see when the demo comes out just how frustrating it will be to play.
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I am rather disappointed in this approach for a couple of reasons. One, it will affect people who have limited connectivity to the internet as part of their billing structure. Two, I'm also afraid it will lower the interest in the game since it will only be available through this site and most casual gamers expect to download their games and own them. Keep in mind that one of the leading demographics in the casual gaming industry is mature women. It won't diminish MY interest in the game; however, I can see the potential for sales to suffer substantially. I think people will believe that it will never come out as a full download and they will lose interest in it entirely. I would hate to see that happen because Totem Tribe has a huge following. The fans of the game were expecting more...they were expecting a finished game to be released in the same manner as before. I'm with you all the way on this and I'll drum up all the support I can. I'm just playing devil's advocate.
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i have been raving about TT and TT gold since i stumbled across them, i bought TT from bfg,(just do a search on thier forums for your game, you will see my name a lot) and later learned there was a gold, and as soon as i finished TT, i bought and played TT gold, and i NEVER replay a game, both were on my laptop, which went everywhere with me, Now with TT2 if i was at someones house (say my mom in laws, who i visit a lot) and there is no internet (she is elderly and has or will never have a puter) i cant pass the time playing because of online only play, i also know many people who still have a time limit on internet, they will pass too. i understand about the piracy issue, every dev suffers from it, but i really think you will lose much more in sales then too piracy by this change. and as tex said, when i dl games, i want to play my way, and when i want, i dont play any online games, i dont facebook twitter or tweet, Your following is HUGE, and you are going to lose more then just a few customers with this decision, this is the worst gaming news i have heard in a long time......color me sad and dissappointed,
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You've lost me as a customer Enkord. I take great exception to being accused of piracy when I have have NEVER stolen a game. I pay for my games and to insinuate that people like me who do not play games online are thieves is insulting. I do not, nor am I interested in, playing games where I have to be connected to the internet. If I have paid good money for a game I expect to be able to play where and when I choose. It is not a matter of internet connections for me-I am fortunate to live in an area with great service. I detest multi-player games and feel online only games are an invasion of my privacy. Your "my way or the highway" attitude shows just how little you value my business. I belong to the demographic that makes up the majority of the causal gaming business. And, I have recommended TT and TTG to many people and know they have purchased both games. I will now be informing as many people as possible of the arrogant and insulting manner in which you treat fans of these games.
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So, does this mean that TT2 will be a never-ending story, like farm 52 or those facebook games that go on forever and have no point? I don't want a game where I just wander around and collect things, and get nowhere. I want a game with a story that has an ending. Where I can work towards a goal at my own pace. I don't want you keeping track of my progress, or my scores. I don't care to share them with others, either. I also object to being called a pirate because I don't want to play on-line. I purchased BOTH TT and TT gold and would never steal software. When i purchase a game it should be mine, to play when I want, where I want, with no one tracking my play or telling me I can't play because I'm not connecting to their servers. I WAS looking forward to TT2, but now I think I'll just pass. Too bad, so sad...
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I'm hoppin MAD!!! I don't want to play it online with others!! I thought you all would have learned from Facebook's mistakes!! This opens OUR customers up to virus' and gives hackers a back door into OUR computers!!! I supported this company until this.... Now I'm rethinking further purchases, and believe me folks I'm not the ONLY one.
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Just because someone may have their computer online, doesn't mean they can reasonably allow for constant updates and downloads. I personally have limited mobile broadband internet, a limit that means that I can not download a ton of updates everytime I open up a game, let alone play said game online all the time. I personally am very upset about the fact you are going to put Totem Tribe 2 as online only play with an automatic updater as it will mean that I will be unable to play it anytime I want to, and would only be able to play it when at a wifi spot, which would kill my laptop battery very quickly. I understand your worried about piracy, but how about a little consideration for the customers who buy your games to play offline because of internet limit constraints. As it stands right now, I will not be purchasing TT2 though I had originally thought of doing so, because I can't afford the overage charges that can run hundreds of dollars for just one month going over for one game.
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