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Totem Tribe 2 will be released earlier but with limited features.

Totem Tribe 2 will be released earlier but with limited features.

Our decision to make Totem Tribe 2 online-enabled to support multiplayer now allows us to do other interesting things. Since we have so much stuff planned for TT2, it will be very hard to pull it off in the next 1-2 years. On one side we want to make this game as big and diverse as possible, but on the other side we don't want our fans to wait years and years till release. Therefore we decided to release the game with limited number of features but will keep adding more stuff to the game later. Moving the game towards multiplayer and online play will allow us to do just that. Totem Tribe 2 will have automated updater which will allow to update the game each time you launch it, if there is a new content available. You will no longer need to search for patches and fixes or download new versions. Automated downloader will do that for you.
12 years ago
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You know what - after I went back and read all of your statements about this being 2011 and on-line is where it's at and "My experience says that the only people who should be upset with us going online are pirates" I've decided to withdraw my support for Totem Tribe 2.
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Beserker said

I don't see how technical details can be a major concern to a regular players since usually players just want enjoyable gaming experience, and that's what this game is all about. My experience says that the only people who should be upset with us going online are pirates, cause online games can't be pirated. And that's another positive moment of going online-only - piracy rate for original TT and TTG was huge. This time those people will have to pay or skip on the game altogether.

Oh so I'm a PIRATE just because I don't want to allow access to my computer for some lil hacker? Boy I tell you what, I am going to make sure a lot of people know about your comments. Not all people want to play online and frankly your comments are disgusting......
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Sorry - you have lost another customer. TT and TT2 are my top 2 games ever and are the only games I recommend to anyone. I purchased TT from BFG and TT2 direct from Enkord. I do not want to play online, I dont have the download quota nor could I afford to increase it just to play a game. I have never pirated a game - nor do I intend to. Your decision means that you have disadvantaged loyal customers such as me - please reconsider!
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Ok, looks like some people are offended by this change, so I have to clarify to those who don't follow our forums and comments where I stated results of Totem Tribe Gold sales. TTG barely broke even so there is really no point in making TT2 with the same business model cause it will make us bankrupt. When we were discussing TT2 we came to a clear understanding that we have to do something different from regular downloadable game, cause with our long development time and budget it will be hard to recoup investment, let alone getting profit. And one of the major reasons were piracy too. You don't know how bad it is, cause you are not a game developer, but trust me, over 90% game copies of TTG were pirated. The only way to fix the piracy issue is to make the game impossible to play without server and that's we gonna do. TT2 will be online game, otherwise there is no point in making it at all as it wont be profitable. You can argue with my statement, but I have hard data and experience in game business to state that. You can call it arrogance if you like, but that's just the way things go. I don't mean anyone specifically here, but it's life, and in this life most people steal games if they can. And to those people who think TT2 will turn into another farm game like on facebook - you are wrong. TT2 will feature a deep story, will have a beginning and clear end (actually way more than one possible ending).
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with TT and TT gold, no one really knew about your game, it was just one among many, but word of mouth has made it have a large following,, and if TT2 was as long as TT gold, i would gladly pay more for it then for a regular casual game, it would be one way to recoup against pirates, and still keep your customers happy
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I think that what you are trying to do is making a product that it will bring you money for a long time. I suppose we are going to pay for the basic game after you can add extensions and expensive features, so finally, to enjoy the full game we will have to pay a lot more than for an usual game. It might be a smart thing from your part but it would have to be a damn good game. Otherwise, we will always have WOW.
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The question is not about how popular game is. We have GUNROX that is a very niche game for very hardcore gamers who enjoy turn-based tactics and like to compete online. This game is very hard to learn and master and that game has only a fraction of a following that Totem Tribe has and guess what? It brought us way more money than TT and TTG combined. And the only reason is - it's online and can't be pirated. We are here not just for fun, developers have families too and want to get paid for our hard work. If you don't understand these simple things then there is really nothing to talk about here.
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''If you don't understand these simple things then there is really nothing to talk about here.'' This is another comment that you shouldn't have made. If you don't understand basic things like diplomacy and public relations regarding your customers, maybe you should hire someone for this. And I still am one of your fans, probably the last one soon.
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Sorry vivia, I should have quoted, that response was not to your post, but rather to people who think we should "recoup against pirates" instead of cutting out piracy altogether. "Recouping against piracy" is just like allowing shoplifters - you can say shoplifters do bearable damage and shops still have profit, but in reality they are just criminals. Maybe I am a little harsh sometimes or my English skills are not good enough to be diplomatic, but we are not that big of a company (we are only 5 people now + freelancers), thus we can't afford PR person. Therefore I'm afraid you are stuck with reading my posts for quite some time.
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ok so the recouping against piracy was to me,,and no one allows shoplifters, it just happens, ,well as long as there are computers, there will be hackers, and online games get hacked too, so there will still be theft, but if you raised the price to say 30 instead of the 20 that TT gold cost, ,i know i would still be willing to pay that price, and you would defer some of the damage that pirates do to your bottom line, being so firmly entrenched in the online only idea, i just think you are going to lose way more customers then you think you are, the customer base for this game is people like me 30 to 60 year old ,mostly women, and i would bet, most of us do not play games with the restrictions you are putting in, mmorpg,s or things like that, in our generation, you buy something you own it, w/o being restricted on when you can play it.
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Why would you pay for thieves? Do you think it's fair? I don't think so. We have an idea to make the game more accessible (i.e. cheaper) so more people would be able to afford it, but ofcourse it will only happen when piracy will be nullified. Your comparison with hacking is incorrect. Hacking online games requres some skill, and when you caught, you loose everything earned in the game (progress), so it's a risk. This is not as easy and safe as downloading already cracked offline game from thousands of warez sites and torrents. This requires no skill and you dont risk anything.
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I, for one, I'm sure that I will buy your game no matter what. I'm too curious and, beside, I like you and I like to support small, creative developers. You better release it soon.
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of course its not fair, but the cost of shoplifters is passed on to consumers in the form of higher prices, its just the way it is, i have no clue on hacking , just what i see on t.v, or read in books, i am just trying to suggest, ways to not make you have to be hooked to the net, why not sell it on disc only, that way the torrent sites would not have access to it, and TT is one of the few puter games i would buy that way,
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If it can be put on a cd it can be pirated. I understand the need to protect the work and to ensure an income, at this point I can only hope that the game would be innovating enough to make us change some habits and to overcome some barriers.
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If your games are being pirated from your site, then perhaps you need to find a safe portal to sell them. The fact that you believe that on-line games can't be hacked, just shows inexperience on your part. Pirating of online games has been happening since the introduction of them and the principle of 'online copy protection' stand up. You can read the trade magazines and check out what developers of games using various launchers have to say...they were pirated just as quickly as others. The only thing that may work for you is that this game won't have the popularity of MMORPG's. But you will still lose business, because it will only be available on-line. Most people don't want to play a game like this piece-meal. They want the whole experience - on their terms and without the burden of continuous download charges if they have limited internet. They don't want a little now, a little more later and still a little more later on. Truth be told, I believe that this technique probably suits your team better because it allows you to develop it at your leisure, investing money when you want or have it and without the burden of a timeline.
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textrekkie I am sorry but you clearly don't know what you are talking about in terms of "safe portal" and "pirating online games". You should do some research, cause what you said is so wrong.
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"Your "my way or the highway" attitude shows just how little you value my business." Shesat, in defence of Enkord - game developers are artists. You try telling Michaelangelo how, where and when to paint, you'll probably be told to get stuffed. Yes, they should listen to their customers, but customers are not always right and are not always practical from a business point of view. We are not aware of the many other factors that go into creating a game development business (ok, in a post after yours, berserker gives us some insight). I am also an artist, and have dealt with plagiarism before, so I can understand if they're concerned about piracy. They're not accusing all of us, just pointing out that it's a valid concern for their business. That's no different than any other business, and indeed making things available online-only may deter pirates. I know in my own business selling products online that you can't track how your product is used and I just have to trust customers not to share - that doesn't mean I consider my customers pirates though, it just means I'm aware of the problems of that method of sales. And I don't break even either, and it's a fair consideration to worry how best to increase profit without decreasing the quality of the product or annoy customers. I don't consider them being arrogant at all, and as far as my comments are concerned, I was just trying to clarify some confusion/lost in translation stuff. And I do think that English is not berserker's first language and for that I give him the benefit of the doubt. Poorly worded though his posts may be, I don't think he intended on calling anyone here pirates. "This opens OUR customers up to virus' and gives hackers a back door into OUR computers!!! " Lilprincessred, I'm betting if they go this route they will do their best to ensure security - you paid and downloaded their game the first time around, and you were fine with the security issues then, I take it? (Wait, 'our customers'? If you are an online business, why are you not already taking your own precautions?) If you use the internet at all you're open to hackers and viruses. The best thing to do is not to rely too much on other businesses to do the right thing, but to ensure you have virus-scanning software installed, to follow commonsense use of the net (ie. don't open attachments/click links from people you don't know, don't share passwords, etc), and to regularly use it. If you do business at all online, even as a customer, you should be doing all of this, particularly before paying money over. If you're that concerned about hackers, get off the internet altogether. That's the only way you'll ever be sure to avoid it. "why not sell it on disc only, that way the torrent sites would not have access to it, and TT is one of the few puter games i would buy that way," Bella81762 Because people can steal the CDs too. They can share them, the same way people share software all the time, and music, and movies, and TV shows. There will always be piracy, the difference is that some methods of sales *reduce* the amount of piracy, or make it easier to track down and prosecute when it does happen. "Second, the fact that you believe that on-line games can't be hacked, just shows more inexperience on your part. Pirating of online games has been happening since the introduction of them and the principle of 'online copy protection' doesn't protect." Textrekkie, the issue is that online piracy may be easier to track and prosecute. You sell a CD, you have no way of knowing if the person is sharing it, or if someone else steals it. You sell it online, you have records of IP addresses, logins, etc. I agree that it can be hacked, I disagree that the risk/benefit of going online is *more* problematic than keeping the file as a download or in CD format. ... This is to no one in particular, but I'm tempted just to stick with Enkord, because I think most of the comments are OTT. I don't particularly want to play online, but most of what annoyed me came from a misunderstanding, not a direct undertaking to mislead on berserker's part. I think instead of judging them on business factors that only they can know, I will be reserving judgment for release of a demo. Honestly, I can understand the anger, but seriously - it's just a game.
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Thanks na3na3, you explained my position in a more detailed and elaborated way.
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Decided not to comment.
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berserker - I'm not saying any of this with hostility. It's a shame that text can't carry with it tone. What I'm trying to convey is, that this entire announcement was handled poorly and because of that, it's caused anger and hostility. If it had been handled from the approach of "Making Totem Tribe 2 available on-line only is something we feel is necessary on a number of levels. First, it will allow us to continuously evolve the game. And second, it will allow us to better protect the game (our losses on Totem Tribe Gold were significant). We did not come by this decision lightly, as we know many of our avid fans are more accustomed to downloadable games. But rest assured, we will do everything in our power to help you get comfortable with the idea of playing Totem Tribe 2 on-line (it doesn't mean you have to play with other players) and what all is involved. We think that, in the end, you'll have a wonderful experience." It must have been known, or guessed, that there would be many fans that would be taken aback by the announcement. Maybe you should just wipe the board clean and go for a "do-over" LOL.
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