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Things I would like to see implemented

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1. Being able to delete more than one message at a time. Same as any email software has checkboxes.
2. A button at map view to let me change characters, rather than right clicking names or exiting out.
3. Returning armies from Quest locations go back to where they came from, not nearest town.
4. If I type a bad word, have it highlight the bad word so I can change it rather than deleting everything I just typed, and having to work out what I said wrong.
5. Being able to clear a monster den and not have items disappear between fights (Bug report this one? Or is this pretty standard for people)
6. A launcher that has dates next to the scrolling pages. Eg Underwater, has been out for quite a while, not 'today'

Edited 29 seconds later by . Reason: Formatting.
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7. Being able to sort Quest Locations. All the mines together, caves together, etc

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Yes please! Number 8 would be to travel from quest location to quest location without having to return to my home towns.

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Yes please! Number 8 would be to travel from quest location to quest location without having to return to my home towns.

Edited 41 seconds later by . Reason: Deleted due to repetition.
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Reply to

Yes please! Number 8 would be to travel from quest location to quest location without having to return to my home towns.

Devs said that it's technical/engine limitation that sadly cannot be fixed. :( 
http://www.totemtribe.com/talk/travelling-from-one-location-to-another/1/

Edited 4 minutes later by . Reason: added link.
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9. Having the hero and army continue moving inside locations if I have any of the main windows active (currently pauses movement if research/alliance/reports etc tabs are open). Also have them keep moving if I switch to a different town.
At the moment I can't scroll through reports or do other things while the hero is moving in a town or quest location, I have to stand there blankly and wait. Super annoying if you're going back to big dungeons with a bigger army, you have to do NOTHING ELSE while they walk through the entire place.

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9. Having the hero and army continue moving inside locations if I have any of the main windows active (currently pauses movement if research/alliance/reports etc tabs are open). Also have them keep moving if I switch to a different town.
At the moment I can't scroll through reports or do other things while the hero is moving in a town or quest location, I have to stand there blankly and wait. Super annoying if you're going back to big dungeons with a bigger army, you have to do NOTHING ELSE while they walk through the entire place

I guess it would be easier to make them move faster if flag is far away, idk if that thing exists yet or not.

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10. Turn the ancient tile game. Trying to line symbols up at an angle isn't the nicest.

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11. Selective loading in to the Shelter. I would like to be able to choose which type of units auto load in to the Shelter. Eg. If I create a settler, it autoloads, but military units don't.

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12. A technology mid-late game that unlocks a check list for each zone, telling you what you have left to find there.
For example, I'm at Ren and struggling to remember which anomalies I have fully cleared, and which I still need things in.

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13. A respawn countdown timer for each of the monster dens.

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14. Hitpoint bars, particularly for monsters.

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Think I answered Number 5.
It appears that if there are too many loot drops on the ground, the game will autodelete the most recent drops to allow for the current drops.
Example: In a den there is food all over the floor, as I can't pick them up due to full capacity. I go on a clearing spree, 10 mobs in my drop loot starts disappearing as I kill the next mob. Food, weapons, gems, anything. So if my current kill mob drops 3 items, the previous 3 items will disappear.
If this is the case, then please upgrade the amount of drop loot allowable on the ground, don't count food drops, or let us pick up unnecessary food (but maybe give a warning saying that capacity is full?)

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Reply to

Think I answered Number 5.
It appears that if there are too many loot drops on the ground, the game will autodelete the most recent drops to allow for the current drops.
Example: In a den there is food all over the floor, as I can't pick them up due to full capacity. I go on a clearing spree, 10 mobs in my drop loot starts disappearing as I kill the next mob. Food, weapons, gems, anything. So if my current kill mob drops 3 items, the previous 3 items will disappear.
If this is the case, then please upgrade the amount of drop loot allowable on the ground, don't count food drops, or let us pick up unnecessary food (but maybe give a warning saying that capacity is full?)

You can send animals/non-necessary troops to eat the food :) But it's only an workaround

4 years ago Quote
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Reply to

Think I answered Number 5.
It appears that if there are too many loot drops on the ground, the game will autodelete the most recent drops to allow for the current drops.
Example: In a den there is food all over the floor, as I can't pick them up due to full capacity. I go on a clearing spree, 10 mobs in my drop loot starts disappearing as I kill the next mob. Food, weapons, gems, anything. So if my current kill mob drops 3 items, the previous 3 items will disappear.
If this is the case, then please upgrade the amount of drop loot allowable on the ground, don't count food drops, or let us pick up unnecessary food (but maybe give a warning saying that capacity is full?)

You can send animals/non-necessary troops to eat the food :) But it's only an workaround

Yes, but unfortunately that then relates back in to number 3, in that armies don't go back where they came from. If I send my army to eat all the food in a location, then unless I'm online when they're done they will go back to the wrong town, and exceed production.
Perhaps instead of autodeleting the NEWEST items first, it should autodelete the OLDEST items.

Edited 59 seconds later by .
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15. Exp gained past the level 50 cap: Have it either convert towards research, or every 250k (or some other random figure) it gives you a Fig of Enlightenment, so that you can actually get the hero level to match the exp level.

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16. When spying:
1: Make the different spying option buttons bigger. They're not very noticeable unless you already know about them.
2: If you select a spying option but change which town you want to select spies from, the spying option RESETS. This is super irritating. If I change the spying option to buildings, it should STAY on buildings if I change towns.

Edited -1 second later by .
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17. Being able to have alternate hero Alliance chats visible to the alts. Same as how we can currently see our alt pm conversations.

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Reply to

15. Exp gained past the level 50 cap: Have it either convert towards research, or every 250k (or some other random figure) it gives you a Fig of Enlightenment, so that you can actually get the hero level to match the exp level.

Implemented in latest update.

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So if my hero has meditated to level 50, will she continue to get figs of enlightenment even though there are no more levels to gain?  Or will the additional figs depend on whether you have actually attained level 50 and not just the points that are necessary to achieve it?

Once she is actually level 50 figs of teaching or blueprints might be pretty helpful if given with the same formula.  :-))

Edited 1 minute later by .
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