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TT2 Update Log

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2017-09-12

  • Oil income corrected for industrial age
  • Minimap icons of information age buildings fixed
  • Town visual size on minimap adjusted for ages above Medieval
  • Information age default storage fixed
  • Allies are no longer seeing armies of other players who are moving to/from quest locations, they just disappear instantly on departure.
6 years ago
6 years ago

2017-09-18

http://www.totemtribe.com/news/stratagems-and-politics/

6 years ago
6 years ago

2017-09-21

  • Global rebalance in terms of building prices to make resource usage more uniform - some buildings in some ages require different resources for construction now
  • Information Age music added
  • More Information Age buildings are enabled and working
6 years ago
6 years ago

2017-09-21

fixes:
- http://www.totemtribe.com/bugs/view/disappearing-troops/
- http://www.totemtribe.com/bugs/view/adding-global-since-update/
- http://www.totemtribe.com/bugs/view/details-screen-not-showing-all-marching-armies/
- was possible to use "Scent Of Freedom" to inappropriate armies
- shelter loading/unloading progress bar fix
- client crashes
- other small fixes

Edited 1 minute later by .
6 years ago
6 years ago

2017-09-25

fixes:
- http://www.totemtribe.com/bugs/view/research-lab-says-it-allows-to-reduce-spending-to-particular-resource/
- http://www.totemtribe.com/bugs/view/i-lost-my-hero/
- http://www.totemtribe.com/bugs/view/army-disappeared/
- http://www.totemtribe.com/bugs/view/image-for-peruns-generator/
- http://www.totemtribe.com/bugs/view/gravity-theory-says-i-must-research-nuclear-fusion-first/
- http://www.totemtribe.com/bugs/view/cannot-see-alliance-army-scents-or-battle-cries/
- http://www.totemtribe.com/bugs/view/component-repository-not-showing-food-being-stored/
- http://www.totemtribe.com/bugs/view/can-t-see-global-lent-to-me/

6 years ago
6 years ago

2017-09-27

fixes:
- http://www.totemtribe.com/bugs/view/preloading-of-scents-not-working/
- http://www.totemtribe.com/bugs/view/world-map-weirdness/
- http://www.totemtribe.com/bugs/view/can-not-use-button-if-attackers-are-not-in-same-mode/
Shelter/Catacombs fixes:
- after downgrade/damage, all loaded units were unloaded
- auto-load didn't work after building upgrade (did not load new units)
- was possible to kill own hero by using "Dismiss" button in unit info screen on loaded hero slot

6 years ago
6 years ago

2017-09-27

  • Logistics Center and Transport Helicopter enabled
6 years ago
6 years ago

2017-09-29

  • Information Age units enabled: Reactive Battle Tank, Anti-tank Gun, AAA Gun
6 years ago
6 years ago

2017-10-02

* transport helicopter oil fix
* info age music fix
* info age default storage fix
* karfaree market guard crash fix
* info age promoted names

6 years ago
6 years ago

2017-10-03

fixes:
- http://www.totemtribe.com/talk/weapons-drop-i-like-the-old-way-better/
- http://www.totemtribe.com/bugs/view/lost-obsolete-rafts-after-update/
- http://www.totemtribe.com/bugs/view/research-lab-resets-if-upgrading-the-institue/
- http://www.totemtribe.com/bugs/view/wrong-achievement-given/
- http://www.totemtribe.com/bugs/view/hero-background-when-hovering/
- http://www.totemtribe.com/bugs/view/how-much-culture-needed-for-cell/
- http://www.totemtribe.com/bugs/view/able-to-reinforce-player-while-having-a-lada-ward-active/
- http://www.totemtribe.com/bugs/view/promoted-info-age-buildings-have-no-indication-they-are-promoted/
- http://www.totemtribe.com/bugs/view/hero-stopped-meditating/
- http://www.totemtribe.com/bugs/view/map-coordinates/
- http://www.totemtribe.com/bugs/view/not-losing-explorer-when-finding-a-global/

6 years ago
6 years ago

2017-10-09

  • Early game tweaks: http://www.totemtribe.com/news/early-game-improvements/
  • Vernygora's Hand is now significantly cheaper (500 instead of 1500) and spawns more often
  • Nuclear and Hydro Power Stations require blueprint for level 10 now.
  • Lumber requirement for Wharf reduced
  • Air Base, Helicopter, Service Garage, unit upgrades now unlocked in Information Age
6 years ago
6 years ago

2017-10-11

  • classical age:
    • library and house require iron
    • library building requirements changed
    • chariot is more powerful now
    • tech prices rebalanced
  • medieval age:
    • well is unlocked under inquisition now
    • tech prices and structure rebalanced
    • lumber mill unlocked under monotheism now
    • stone career and raw storage unlocked under construction now
    • medieval workshop and medieval ram unlocked under manufacturing now
    • seminary building requirements changed
  • Lumber requirement for Wharf reverted, Dockyard requirement reduced
Edited 4 hours, 7 minutes later by .
6 years ago
6 years ago

Places of interest:

  • Tornado: now you can send there airplanes and submarines.
  • Auction house, General Store and Fish Market accept Oil now.
  • Razed village, Savage Island, Desecrated Temple and Kraken tweaked.
  • Kung Fu master can convert Industrial Age units now.
  • General store tweaked: now resource requirements there depend on country's age and general capacity of town's traders, which should make rewards more fair.
Edited 1 minute later by .
6 years ago
6 years ago

2017-10-13

  • Colosseum: population reduced from 3 to 2, cavalry speed bonus increased from 1% to 10% per level
  • Monsters made a bit weaker and the stronger ones spawn a bit later
  • Bobardier: range increased from 1 to 2
  • Tech tree changes regarding storages raw storage and building pantry moved a bit deeper into the corresponding ages
  • Monster battle experience calculation changed, now you will get only 50% of exp if you haven't lost any units or 200% if you have lost everyone with partial losses gradually in-between.
Edited 14 minutes later by .
6 years ago
6 years ago

2017-10-18

fixes:
- http://www.totemtribe.com/bugs/view/treasure-building-overlaps-with-chest/
- http://www.totemtribe.com/bugs/view/tech-tree-description/
- http://www.totemtribe.com/bugs/view/vacation-mode-problem/
- http://www.totemtribe.com/bugs/view/quitting-alliance/
- http://www.totemtribe.com/bugs/view/new-experience-system-can-be-abused/
- http://www.totemtribe.com/bugs/view/able-to-see-resources-intowns-of-former-alliance-member/
- other fixes

6 years ago
6 years ago

2017-10-18

  • Tablet support (still Windows tablets only) improved - now you can play the game without attachable keyboard - when you click on chat and text boxes, screen keyboard appears.
  • Experience for monster battles reverted to what it was before, but now there are also bonus experience for lost units in quest battles.
  • Monster strength fixed
  • There are free hero resurrection and hints now, if hero dies before mysticism is researched
  • Raw storage moved from Paper to Compass
6 years ago
6 years ago

2017-10- 31

We doing work right now on fighting system, there are same parts of it added with this update:
- Partially added visual part of fighting PvM (player with monster). And was added fighting animations effects for healers (Witchdoctor, Sisters of Mercy, Medics and Doctors)

Fixes:

Edited 1 minute later by .
6 years ago
6 years ago

2017-10-31

  1. Most info age buildings now have proper ground and detail
  2. Naval transports are slower now
  3. Conservatoire and interpol requirements changed
  4. Bone and egg now spawn more often, but make sure you are collecting other similar items, new ones won't spawn when there are a lot of other stuff present
  5. Hextor ghost crash fix
6 years ago
6 years ago

2017-11-06

6 years ago
6 years ago

2017-11-06

Fixes:
- http://www.totemtribe.com/bugs/view/strange-behavior-in-battles-after-update/
- http://www.totemtribe.com/bugs/view/lag-issues-when-units-are-moving-into-town/
- http://www.totemtribe.com/bugs/view/troops-and-others-not-moving

6 years ago
6 years ago
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