This update releases completely redesigned network code. This new code allows for a much faster and smoother reconnects "behind the scenes".
Reconnects now happen inivisbly for player - no need to enter the game again after disconnect. This should save you precious time when disconnects happen on your turn. This is especially important when playing phone version on unstable mobile connections.
Additionally we have made some balance changes to make players interact with each other more:
- Players are spawned tighter towards each other. Bonuses for victories still apply, but their effect is reduced.
- Collectivism and Republic adjusted. Collectivism bonuses were introduced in Alpha 1 version of the game and since then many more defensive boosts and protections were added, this making initial bonuses too big. Collectivism: defense reduced from 300% to 200%, attack increased from 33% to 50%. Republic: defense reduced from 400% to 300%, attack increased from 25% to 33%
Other changes and fixes:
- Disarm perk now checks effect every round, not once until the end - should fix cheats with cerbero.
- Aborted battles with monsters now give 0 exp
- Battles are aborted faster when there are no kills
- Other fixes from bug reports