Today we are celebrating yet another birthday of Totem Tribe II: Jotun! It feels like it was only yesterday, but exactly two years ago we launched the ALPHA 1 version of this game with couple of dozen lucky (or not so lucky, taking into account state of the game) testers to try it out. Now we are at ALPHA 5 and the future looks quite promising. Let's pause for a bit and recall what has happened during this last game year.
After our first year we had a similar thread - so those who missed it can browse it here.
So - what were the major milestones of the past year?
- ALPHA 4 was launched on the 8th of December, 2014. We had planned to launch it before Christmas but we did so quite in advance. The Alpha stages were larger by this time - the new Medieval Age made the game significantly larger and more complex, not to mention all of the smaller updates in-between Alpha launches. Aside from Medieval Age. which was the big thing for Alpha 4, we had also launched a new world map with separate large continents. More new players were invited in Alpha 4 so the community got slightly bigger. Old news post about Alpha 4 launch.
- Random Caves were added on the 13th of May, 2015. While not as large as the Alpha launch, I still consider it a significant update with the amount of work involved, (we had been working on it on-and-off for almost a year) and taking into account how much time people spent (and still keep spending on it). Liked by some, hated by most, it still keeps people busy and does not get old so quickly because of it's random nature. I bet a lot of you haven't met both bosses in those caves yet (wink wink). Old news post about Random Caves launch.
- ALPHA 5 was launched most recently - on the 31th on August, 2015. It has been our largest Alpha launch so far in all aspects. It is the largest in terms of people started, in terms of new content added, and even in terms of donations (thanks a bunch!). This Alpha not only added all-new Renaissance Age - which all of you are yet to reach - but also the all-new snowy climate, and the towns became more varied with puzzles, quests, enemies, and mini-games.
- Other noteworthy updates: There were numerous features added in-between Alpha launches that were slowly shaping the game. New espionage system, ability to lend world resources, protectorate functionality, artifacts, treasure hunting, item crafting and other manipulations, war trophies, and many more. If you want to review the last year in detail, take a look at our news section and update log.
This has been yet another crucial year for us. Thanks to your support, even with a limited number of players the game now has an amount of donations that allows us to pay wages to the team, server and office costs, etc. I have even hired a new person to help me with quest locations - so hopefully new content will come out a bit sooner. Your support has been greatly appreciated.
To celebrate today's Totem Tribe II: Jotun birthday, everyone receives gifts in form of Supporter's Key, Truce Proclamation, non-expirable Thank You Package, and 3 Lucky Coins.
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