Today we launched Alpha Test Stage 5. This new version of the game features the addition of a whole new Renaissance Age, totally new Snowy Tundra climate, and a lot of smaller additions.
Let's go into detail about everything step by step.
Renaissance Age
First of all, a short disclaimer: Totem Tribe II: Jotun takes place on planet Teya and not on Earth. Therefore, we are not following historical accuracy here and the Renaissance Age is not necessary exactly as the Renaissance from human history. It contains bits of Victorian times and some other historical periods as well.
The Renaissance Age has a whole lot of new technologies, buildings, units, upgrades and so on. You will have to explore them on your own, but I will describe the key ones:
- Ships. The Renaissance Age could be called an Age of Sail here and I have made exclusive news post about ships in this age which provides more details.
- Gunpowder! This tech changes everything, but not for everyone. Gunpowder allows you to train units and build constructs that are very powerful. However, it requires access to a strategic resource - sulfur. The sulfur is the horses of Renaissance - you will need a lot of it if you want to use Renaissance units in warfare effectively.
- Aerostatics. The first air units, like aerostat, will allow you to explore the world map via air - and the dirigible will allow you to deliver resources.
- Paved road. Replaces regular road and allows units to move faster on it.
- Bank. Allows you to make some profit on your market transactions. Effective traders will love it!
- Museum. Scientists will be able to use it to speed up research.
- Conservatory. Helps mitigate corruption penalties towards culture, making your domain larger.
Oh, and the prices of some Medieval Age technologies have been reduced.







