Today is launch day for Stage 4 of Totem Tribe II: Jotun Alpha-test. One of the major features of this stage is the introduction of a new historical era - the Medieval Age. There are a lot of important details about today's update so you need to read on (especially if you are experiencing new stage start for the first time).
As is the case with the introduction of every new Alpha stage, the game has been wiped and all of your progress, including your heroes and achievements, are lost. Unfortunately this is necessary because when we introduce new dramatical changes to the game (like the addition of a new age) we have to start the game from scratch in order to test it properly. We have had to do this for the previous Alpha stages and this will be repeated in the future. However, the Enkord Cash that you have spent so far is now back in your account. You can read more about this at the bottom of this news post.
So what is Alpha 4 all about?
Medieval Age - We have added a whole new age to the game which you can access as soon as all of the Classical Age techs have been researched. Just like the previous ages, it has a lot of new features, like buildings, units, tech, upgrades, global resources, and so on. However, there are also a number of unique things that we added that were not available before the Medieval Age
Priests and town capturing mechanism - you will be able to train a unique unit - the Priest. Priests will allow you to capture your enemies. Once captured, the town will belong to you forever just like the one you built from scratch. The capturing process is very complicated, because the reward (and damage done to your enemy) is huge. It will be way harder than capturing a new town on your own, but it is too lengthy to explain it in this thread, so I will more than likely start a separate thread with a detailed explanation on this subject.
- Catacombs - we have had a lengthy brainstorming thread on an idea about how to defend your country when you are away and catacombs were the result of it.
- Pirates! - this new privateering feature will allow your sailing ships (no rower) to plunder anonymously under pirate colors - your victim will never know who it was that attacked them.
- Wonder of the World. Because of the upgraded capacity of the new medieval storage buildings and with the ability to have 2 world resource sheep in your domain (which is simplified by the fact that your neighbors can lend you resources too) you will be able to build a level 100 of the Wonder of the World which is a necessary condition for the Wealth Victory, however, the victory mechanic itself has yet to be implemented . But hopefully we will be able to implement it by the time you get to level 100 (which, believe you me, is not an easy task).
- Courthouse - this allows you to reduce the corruption (inefficiency) in any particular town.
- Chaika - a new ship which can not only explore, but also spy on port towns.
- Pilgrim - a medieval age settler which can both walk and swim thus allowing you to settle on islands.
There are numerous smaller things that I haven't mentioned here and I will leave it up to you to find them on your own.
New Big World Map
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