Today we are celebrating the 3rd Birthday of Totem Tribe II: Jotun. It has been exactly 3 years since we launched the ALPHA 1 version of the game to the general public and now we are approaching ALPHA 7. Let's look back and reminisce about things that happened during the last year.
We have had similar threads for earlier Birthdays, so you can browse them here: 1st Birthday, 2nd Birthday.
So - what were the major milestones of the past year?
- Travelling Characters were added. They added some life to your stale towns. Some of them were trivial, while others were deep and even had large quests (think Necromancer). We are going to add more unexpected events to your towns in the future.
- ALPHA 6 was launched on the 23rd of March 2016. This was the biggest event of the last year and featured loads of new content. Industrial Age was introduced along with all those new units and buildings, and a pack of quest locations such as monster dens, a whole new desert climate, Tesla minigame and many more. You can review the news of alpha 6 launch here.
- Ongoing interface changes. This year we finally found time to improve game interface and to make it more convenient and less buggy and laggy. New minimap with icons, new build menu and upgrade screens were highly regarded by players and today we are also adding some more eye-candy to the interface. You can compare how game interface looked back in 2012 at our facebook page. In the future we also plan to redesign how advisors work, so all those annoying Zweistein popups will go away.
- Random Dungeons were evolutionary improvement over Random Caves , which were introduced during A4. The addition is 9 randomly generated dungeons which are different for each hero.
- Numerous balancing updates can be easily overlooked. They are those minor bits that might be hard to notice at first glance, but shape the game's fundamentals and make it fun to play. I am talking about things like Tavern building, prolonged beginners' protection which smoothed out the early gaming for newbies, destruction balancing which made it more reasonable, alliance balancing, improved movement speed of all units which made the game more fun, and finally - the most recent easier recovery from destruction. By the way, in today's update we have increased timers for easier recovery x2.
- Other updates - there have been dozens of smaller updates throughout the year and if you are really curious, you can find the list of all changes for the past 12 months in our update log.
Thanks to your support we were able to make it through another year, and closer to our ultimate vision of how Totem Tribe II should be. Yes, it may look like the game still needs a lot of work, and it's true, but we will do our best to make sure you have fun while we are slowly moving toward the full version release.
To celebrate today's Totem Tribe II: Jotun birthday, everyone receives gifts in the form of a Supporter's Key, Truce Proclamation, non-expirable Thank You Package, and 3 Lucky Coins.
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