Since the launch of Alpha 6 we have been working primarily on the long-needed interface overhaul, and today we are launching the first pack of changes.
We had already added some minor changes in earlier updates, (like the new upgrade confirmation screen and information panel at the bottom of buildings), but today it is a complete overhaul of what is inside your town.
So what exactly has been changed?
- Build Menu - This is a long awaited change. Now it is more than just a build menu. It's also a convenient summary screen of all buildings you have in your town. It shows what is present and what is not, levels of buildings, their quantity, includes the ability to quickly locate a necessary building, and so one. Hopefully you will enjoy this. Now you will see why the building button has been moved to the right side.
- Minimap - Have you ever struggled to find lumber income buildings to upgrade them in the new town and instead clicked on stone or iron or food building first before locating the lumber? Well, not anymore. The new minimap helps distinguish one from the other. It may look overloaded at first, but you will get used to it and will find it quite helpful. It shows all the interesting stuff - idols, puzzles, monsters, chests, NPCs and so on. The minimap will also be bigger in the future, so those icons will be even more prominent.
- Buttons Style - Hopefully these are now more streamlined and noticeable, thus easier on the eyes.
- Building panels are gone - There are now brief details underneath the building, and control panel above a selected building, with a detailed info screen about the building when you click question mark button. The new design allows you to order units, upgrades, petroglyph tasks, and so on - with less clicks.
- Unit order screen - I have previewed the new unit order screen on twitter, but now you can actually try it. It allows you to order multiple units in one go.
- Upgrade order screen - This is similar to the unit order screen, but very helpful in showing which upgrade applies to what kind of units before you order it.
Keep in mind - while this is a whole lot of changes - this is far from what we actually plan to do. There is a world map screen which needs even more work, but even the town screen is only partially reworked. We will be adding further improvements as well.
The update is rough and untested so make sure you report all bugs. Let us know what you think about these changes in the comments below.